Pandora's Box (my second renpy game)

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Re: Pandora's Box (my second renpy game)

#31 Post by Connie » Sun Jul 15, 2012 12:41 am

Interesting game!
I loved how it kept on repeating! This is a very creative visual novel.
I love food.

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Re: Pandora's Box (my second renpy game)

#32 Post by babyfish » Sun Jul 15, 2012 11:00 am

...Pretty much what everyone else said. I love how the game allows the player to literally see things through the perspective (one that's considerably more warped, even) of another person. While I was nicely startled by the jump scares of Ewe of the Falklands, this game is a true gem for a different brand of horror. There were plenty of moments where I kept cringing away from the monitor or felt downright sick altogether. Awesome work.

Still trying to open the box though. =)
(Work in progress)

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Re: Pandora's Box (my second renpy game)

#33 Post by wordlesswriter » Thu Jul 26, 2012 2:24 pm

Whoa... that was... amazing. I mean... I got to the end, and I wasn't entire sure what was resolved, but... just the whole gameplay was really, really cool. All of the clues and such that the MC sees, and all of the literary quotes and references really made for a unique gameplay. Along with the looping.
Eerie feel to it made me love it even more.

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Re: Pandora's Box (my second renpy game)

#34 Post by magbie » Sat Oct 13, 2012 5:43 pm

Creepy. Hits straight into uncanny valley. Loved every second of it. I'll need to search for references now, I got only one :P

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Re: Pandora's Box (my second renpy game)

#35 Post by kkffoo » Tue Oct 23, 2012 11:57 am

Enjoyed Ewe of the Falklands so glad to have another of your games to try.
This is equally unique and creative.
The distorted faces and backgrounds were very effective, as was the continually passing train.
The soundtrack really enhanced the gameplay, adding significantly to the atmosphere.
Well chosen backgrounds, and seeing these in and out of focus added variety.
Lots of clever touches...the swirling items, monochrome, limited or 'no choice' menus.
My only critism is that I got somewhat fed up about 4/5 ths of the way through after revisiting what felt like exactly the same loops yet again...whether that was down to my inefficient playing style I don't know!
I did stick it out to the end though, and would encourage others to play.
I would be very glad to see another title, and the good thing is I would have no idea what to expect from the next release :)

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Re: Pandora's Box (my second renpy game)

#36 Post by Auro-Cyanide » Sat Dec 22, 2012 1:55 am

This game is this week's Group Play ... 53&t=18602

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Re: Pandora's Box (my second renpy game)

#37 Post by saguaro » Sat Dec 22, 2012 9:41 am

I like this one. It's a good example of how to tell a FP POV with an unreliable narrator. I don't know what it's like to have a serious mental illness, I can only assume that it's very frustrating, confusing, and lonely on a level I can't begin to appreciate, and the narrative offers a glimpse of that. It took me quite a bit of trial and error to reach the end, which seems reflective of what it might be like to have to 'learn' or 'adapt' to what we consider normal society. (PROTIP: Don't talk back to nurses.)

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