NoJoker wrote:Wow cool. You even drew a picture for the German version. Haha that's so funny. Thanks

I hope people will like the German version.
Thanks to you for the translation hehe, I'm drawing one for each of the translations
sparkygirl266 wrote:Have you made any other visual novels? I really liked your dialogue and your style is interesting.
Well, you can download some of my demos on
my blog(check the

ownloads: section)
so far I have finished just 3 short vn(
Stormy Night done for a contest and
Mum done for worst game challenge) both of them are
random and doesn't have any depth on the story. On development I have two games right now(
The Hurtfull Wall and
Eyes of Wilderness)
you can check THW newest demo on that page too, it's tone is a little more slower and serious than the knife haha.
Thank you for asking!
miyoyan wrote:TL;DR version of this post: YES.
Also let me translate to Spanish. And that's why backtracking is important and I shouldn't skip pages. Tell me you're visiting Argentina so I can bake you cookies. Serious.
Long version: this is exactly what I needed. I've been wanting to make a game for... uh, check my join date. But I had no idea what I wanted it to
feel like. I'm glad I found this little piece of awesomeness <3 The art is absolutely wonderful. I love the colouring in particular, and the character design (Os!
The tiny kid Vosges! Lilija!) had me picking up my jaw from the floor several times. If I were a zombie, I would have discarded it halfway the first playthrough.
(VERY light spoiler ahead:)
I love the twist. I didn't pick up the clue first when Saint WTF mentioned it, because I was too amazed by the art.
One instance of the art being too good, I guess.
And the music!
My only complaint is that the kid's route is not very intuitive, and that the gallery doesn't include the extra pictures (such as the menus). I read someone found the changes in tone disconcerting, but I didn't have that problem. Do note that I'm not a native speaker so a bit of the shock value does get lost.
If you could send me the script, I'd be happy to translate this. First, because I want to be able to spam that link to the few people that has escaped my fangirling. And second, I want to see 'shroomy with a gaucho outfit. Or a sombrero. Or a matador cape. Or some unholy combination of those.

DDDDDDDDDDDDDDDDDDDDDDDDDDDDd
Lol. this makes me so happy...trusting myself as I always do. TKOT in spanish will take FOREVER to be done. Thank you so much for offering your help. I can provide the script I was already translating.
Gracias por el feedback!de todas formas las imagenes del main menu se incluiran en la nueva version del juego...El tono de juego se mantendra tal cual pero se hara correcciones en algunas partes para que quede menos..."raro"
Ohoho I was going to draw everyone with a chullo and poncho for the spanish version but Vosges dressed as a gaucho sounds good too XD
RunicV wrote:Just completed the game~!
I wanted to say that I loved the game! Every single part of it, from the art, to the character designs to the music to the story, everything!
I loved the twist! I had actually thought that Gervase was the one who did it. I found all the endings interesting, although hard to get. Especially Liljah's ending ROFLMAO. The bonus was excellent, too.

My favourite character was Gervase, followed by Os, Liljah, and then Corvus and Vosges. I really liked the music, especially Gervase's Theme, although whenever I heard it, I got freaked out and thought something bad was going to happen.
The ending where Gervase eats Os is... TOO DAMN SAD OAO ;_; She was his childhood friend, turned into a tyrant, tortured him, and he ate her? That's freaking sad. D:
But I have to say, you're amazing for doing all this in one month. Especially the art. *_* Keep up the beautiful work~
Hehe, I was doubtfull to add Gervase theme to the game because for Lilja and Vosges their theme worked perfectly, but I was not so sure about the music with Gervase. After testing each track with each character, I realized I could not use another track for him, because it fitted him so well (It was unpredictable, brute and annoying as the animal which Gervase is)
and I believe you are the first one that says Gervase's end is sad haha, I heard it was more scary than sad.
Thank you so much for playing!
Skarn wrote:Just finish it. Good game, with a great number of choices and available paths in proportion to its total length. The good endings are not so easy to get, but, since the game is short, I manage to discover them all without using the hints, simply by exhausting the possibilities. Clearly loved the hellish settings (a little something of Disgaea?), the main twists, and the mute scenes where the heroine must use her notebook to communicate.
orz...sorry for the difficulty of the game
Yess totally! Nippon Ichi influenciated my work a lot, more than Disgaea I can say I had in mind something like Makai Kingdom (I can even dare to compare Lord Zetta laugh with Lilja AHAHAAhaha)
Mute heroes/heroines? were part of my childhood
wasted days of videogaming. I don't like most of mute heroes on games because I like them to have a predefined personality, only some of them had charm form me(Hitoshura from SMT nocturne, Vahn from Legend of Legaia or Amy from Okami)I wanted to portrait that haha.
Thank you for playing!
izukwon wrote:I was tempted to play this game until I see the knife stuck in her neck... I... can't stand it. It's the biggest horror for me looking at sharp a thing piercing thru any limbs ghuaaaaaaaaaaa noooooooooes.
And it has great arts too. What a shame, what a shame .___.
XDDDD This is the first time I heard this. No worries we all have tastes, so don't force yourself playing something gives you creeps
(I can't stand worms for example, each time I see a worm I imagine them crawling into my throat-----------
CRAWLING IN MY SKIIN)