Ristorante Amore [NaNoRenO 2012] +German translation

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Takanashi
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#121 Post by Takanashi » Sun Sep 02, 2012 3:19 pm

I finally had the time available to play this. I've been eager to play it since it was announced here on nanoreno.
In fact so eager, that I massively failed in avoiding the spoilers :P

I'll start with the technical part.
From the main menu to the quick menu. From the preferences to the bonus section.
Everything looks amazing and professional. It's even more shocking, when we remind ourselves that this was made in a month. I don't think that there was a single thing I disliked on this part.

Character wise, you can notice the effort and work given towards each individual character. Pierre smoking, Angelina hair being tide up or loose, the various facial expressions and animations for each one of the cast, etc. Everything looks and feels great and those details made everything even more enjoyable.
The backgrounds did blend perfectly with the characters, as I had already mentioned in another thread, I really do like them.

The fact that Auro drew the GUI, characters, CG and did the backgrounds in one month, it's frightening for me. Artists are really amazing.
Great work.

The only thing that seemed a bit "off" to me was the CGs. For some reason, they didn't clicked with me(I haven't seen all, I only got 4 endings so far). The better way to explain it would be, that the characters seem a little different from the ones represented via sprite, they just seem different in my eyes.

The music transitions were well made and well picked, always serving their purpose and reflecting well the atmosphere of the scene.

On to the script/story part
I had already been spoiled by none other than myself, so I already knew what I was getting myself into.
The prologue is mainly a otome game. It starts a little on the slow side as the characters are introduced one after another, but as we keep advancing through the prologue the pace picks itself up.

Even though I rarely play otome games, Camille writing was pretty engaging so it kept me going.
I'll admit. I started by hating the protagonist, Lily, but by the end of the prologue, I had already made ammends with her. She was "OK" in my book. She showed an actual backbone in some of the routes after all.

Taking the MC out of the equation, the other characters were all unique and interesting. Strangely enough, I remember thinking "Are Laura and Liam simblings or what?" the first time I saw them.
The characters reactions/actions were spot on for the most part, except a case or two where I thought things happened "too fast".
For example, I remember thinking that Angelina was way too easily befriended by Lili for example; but if we take in consideration what happens in the second part, this can be explained by the "script".

side note:
One thing I loved was how the time transitions were done, I usually struggle in representing the hours passing and changing the scene, the actual textbox appearing with the "later that day" was a very nifty way of doing this. Thumbs up.

Post prologue. There were already some characters I felt empathy with. Altough I found Ethan the most interesting of the bunch, I found myself controlling Pierre in the second part of the game, due to my erratic choices of trying to create havoc for Lily(and thank god, there is something wrong with Ethan in this second part!! jk :P )
Because I had already spoiled myself, I was already expecting the twist, but I still felt the impact. I really did enjoy the second part of the game the most. A good slice of life where some of the characters show us a different side to them. For example: I didn't like Angelina that much on the first part, but I really enjoyed her "real" self, shown in the second part. The character seemed much more likable and real to me in the overall.

I can't imagine how hard was to change the POV from one character to another, Camille did a fantastic work on this chapter in my eyes. The mannerims and dialogue were all very distinct. It was always well done and fluid. The inner thoughts of the characters brought additional depth to each character. I still have some characters left to explore and I will keep playing it.

I don't have much more to say except, congratulations on making such a great game!!!

I'm now even more eager to play BCM. So please do not convert it to a GL!(jk xD)

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#122 Post by Camille » Sun Sep 09, 2012 2:01 pm

@Takanashi: Oh wow, thanks for the huge compliment! We're so glad that you enjoyed the game so much. To clarify, we actually got Lazcht of stellar-Ø to do the stock GUI. Err to explain what that means... I talked to her about the theme of the game and said that I wanted the GUI to give off the impression of an Italian restaurant. I sent her the Olive Garden website as a reference, so you can see pretty well where the color influences came from, and various packs of vintage vectors for her to use in the designs. So we went back and forth... For example, the textbox used to look like this:

Image

(that's a BG from BCM, by the way, haha... none of the RisAmo BGs were done yet at this point) And once Auro and I were happy with the design, Lazcht sent us two PSDs that essentially looked like this:

Image

Image

Auro and I tweaked those PSDs and then used various elements of them to create the other screens (such as the main menu, bonus screen, etc). So while Auro and I did a lot of work on the GUI, Lazcht was the one who initially designed them. :3 That's pretty much how it is for BCM, too.

I'm personally really happy that you liked the writing, of course. XD It was difficult for me to write so much so quickly so I always fear that there are a lot of mistakes and issues with what I've written, but I guess that can't be helped... While the prologue was meant to be cliché, it's not like I wrote it to be absolutely detestable, so I'm glad you didn't hate poor Lily* too much in the end. The time transitions were a bit tough for me to come up with, actually, and I know some people thought they came up too often, haha. XD; Writing dialogue is my favorite part of writing, so I feel like writing for VNs is a good fit for me since I get to do that a whole lot.

Thank you so much! Please do look forward to BCM. I don't think we have enough female characters to make it into a GL game even if we wanted to LOL...
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#123 Post by Ayame » Sun Feb 10, 2013 12:43 pm

I'm sorry if I'm reviving this thread so many months after the last post, but I was told it was okay to do it. :oops:

I think that this is the first game I downloaded and played after I found this forum. And just like many people said before me: I felt so trolled! XD
I was totally expecting a GxB game, and BAM, end of prologue and I find out I'm gonna play as a guy?! What is this??
But lord, am I happy you trolled me. I think I probably would never have considered playing your game if you had openly advertised it as
a BxB/G game.
And I would have missed out on so much fun!

As I played, I found myself getting attached to all characters, which is rare for me; there's always one or two characters I like more, but in RisAmo, I loved them all equally.

It's been a while since I played it, so I won't go into the details of the story, but congratulations to Camille for the awesome writing and programming, and to Auro for the breathtaking art. :D To think you did all this in ONE MONTH is incredible.
Thank you so much for making this game and sharing it with us!!
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#124 Post by philip » Sat Jun 01, 2013 10:27 pm

Just stumbled across this, while going through the forum's "Completed Games". Downloaded and started to go through it last evening, had kinda lukewarm feelings about the Prologue. Went back this afternoon, and discovered the "real game". Still have one or two endings to get, but I have really enjoyed this experience; you guys did a great job - and in such a short period of time! I am off to look up BCM now.
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#125 Post by trish_vc » Sun Jun 02, 2013 7:36 am

this vn was created for a month?
the art the story line, and the music are superb!
just like everyone, i was trolled by the "real game"
i was like.. "WHYYY?!" i was already contented with the prologue!!
but it's not like shounen Ai / yaoi is a bad thing 8)

great job mate! im lovin it
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#126 Post by Puchin » Mon Jun 03, 2013 6:52 am

Downloading!
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#127 Post by Maegalkarven » Tue Jun 04, 2013 10:22 pm

You know, I just downloaded your game and started to play, but i already love it!! "You-know-who? Am I supposed to be Voldemort now?"Aha-ha, this is pretty amasing!)) Ethan, i ALREADY full in love with you!))I didn't expected you read and love HP))
Tnx for this vn! :)

Wow. Who could imagine...?))) I'm talking about post-prologue game))
Really, unexpected, amasing!))
And "best friend" route with Liam made me so sad (( I'm so happy, that there is romantic ending with him!) 10 years!!! He loved and waited 10years, OMG, he is hero Oo

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#128 Post by Dawnfire » Thu Feb 19, 2015 12:26 pm

Brilliant. Utterly, utterly brilliant. I loved how the prologue was just convincing and yet mundane enough, and then the post-prologue is absolutely wonderful, like a self-aware parody that simultaneously manages to create some real relationships and characters. I adore this entire game: art, music, and most of all, script!
Plus it's a rare game when I like all the relationships, besides the ones with Lily* obviously, but I ship Josh with all the characters. I do have a soft spot for Ethan, though, because he's such a sweetheart.
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#129 Post by iusername » Sat Feb 28, 2015 10:00 pm

I really want to play this game, but Desura doesn't work on me D=
It keeps failing on installing it even though I signed in.
and your mediafire file is gone, so can you upload mediafire again please?

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#130 Post by Nanami » Sat Apr 04, 2015 12:18 pm

Can you upload it in mediafire, please?? I can't download from your page...thanks and sorry for disturbing you....

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#131 Post by plaster » Sun Jul 12, 2015 4:43 pm

I named Lily* "Joshua" out of habit so I was really confused
when Pierre's name turned out to be Josh.
Had I shortened it to Josh I would have spent the whole game thinking the two would bizarrely share the user's entered name. Bet you thought this would never happen, am I right?!

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#132 Post by thedarkdefender » Tue Sep 01, 2015 2:06 pm

I wish I could forget that I played this just so I could play it and be blown away by the twist again.
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#133 Post by Camille » Wed Sep 23, 2015 1:35 pm

Just a quick note that the game is now available on itch.io so if you've been having issues with the download: http://cyanidetea.itch.io/risamo I've also updated it to a newer Ren'Py version so it should run more smoothly in general! Thanks for all of your support and interest!
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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#134 Post by VanessaNellyn » Fri Jan 29, 2016 9:02 pm

This VN was great! The art was magnificent! Only one thing......
You should have told me (Or the players) that there would be a change of MC. I don't know why, but because I'm a female, I tend to space off whenever I'm playing a guy's role. That's why I brace myself whenever I want to play a VN or KN with a Boy protagonist. But in Ristorante Amore, after completing that.... ridiculous *cough* prologue, :lol: I was like a deer in headlights. XD I just stared at the screen like a mute person. I still continued playing, but none of the details goes to my head for some reason.. :roll:

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Re: Ristorante Amore [NaNoRenO 2012] +German translation

#135 Post by ilyilaice » Tue Jan 10, 2017 2:14 pm

Okay, so I know I'm massively late to this party, but I figure if you guys do get to read this it might brighten your day even a little bit, and that's enough for me.

Long story short, I really enjoyed this VN. I really dig
parodies and meta stuff.
What I liked about this game:
- The bonus features and help feature fueled my fangirl feels.
- The endings were neither too easy nor too hard to get. Laura's love ending was the only one that stumped me, and I confess I needed the walkthrough for that one.
- I'm probably one of the dissenting voices in that I actually enjoyed the prologue. Yes, it was over-the-top, but it made me giggle more often than it made me facepalm. Lily* wasn't that annoying, except when she kept breaking so many darn plates.
- Liam and Laura. Both were somewhat fiery, volatile types, which I find really attractive. Ahhh I want more art of Laura. She's so badass.
- Smoking, crass Josh. He's quite ... sexy, really.
- The lack of emphasis on Josh's sexual orientation. It bothers me that it's bothered some players. Like, give the guy a break. So he feels a deep connection to another human being. So what? Gender is irrelevant. Well, I get that not everyone is so open-minded ... but UGH.
What I didn't like quite as much:
- The somewhat wonky art. But I've seen more recent games (such as The Elevator and Shadows) and the improvement is staggering.
- The characters lacked in complexity even during post-prologue, but I do understand that was just due to time constraints. Some routes definitely felt more rushed than others. The guys' routes seemed way more complete than the girls' routes, which was a bit frustrating since I wanted more especially with regard to Laura.
- Not enough smoking, crass Josh. He mellowed after the big reveal. He seemed rough only to Liam. With the rest, he was relatively sweet and mild.
- Ethan's post-prologue route was just okay. It still seemed a bit too otome-ish. But that's probably just me.

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