Kitten Crusade [NaNoRenO 2012][cat][sim] -- links fixed!

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ThisIsNoName
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#16 Post by ThisIsNoName »

Just finished it, and I have to say I loved it! I think my favorite part was the stat based missions (that, and completely owning DOG!)

I agree with the others that it is pretty easy, but I was surprised how many different playing styles you can do with the combat system.

Are you planning on doing any updates? if not, do you mind if I take a look at the code, and maybe give any tips I can think of?

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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#17 Post by SusanTheCat »

Thank you for the wonderful comments! :D :D :D
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I'll pass your comments along to my son. He'll be happy.
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One of the take aways I have from this game is how hard it is to balance game play. :) I decided to lean towards the "Easy" side because many people don't like stat games. Once you discover the strategy, it is super easy to win every time.

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Much of this game was a proof of concept. Could I make a territory capturing game using Ren'py? I am going to release the code into the wild so that other people can use it. The code is flexible enough to use Rock-paper-scissors-lizard-Spock instead of just rock-paper-scissors.

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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#18 Post by Reikun »

Just finished playing xD It was super fun but hard too
(is it supposed to take you nearly all 21 days before you're strong enough to conquer all??) Tristan is my favorite cat xD Also, is there a way to defeat the dog without getting super damaged? :0 And it was kind of weird to get Yuri's toy back after you assimilate her into your clowder since the dialogue is still as though she's not conquered yet?
The other thing I really liked was the term "two-feet" and how the final boss was... just the feet xD The beginning was also really sad! When I heard the car sound I just went "NOOOOOOOOOOOO" inside D; So sad.....
Haha. I feel like I suck at these kinds of games xD But it was still fun! Sorry if my thoughts are kind of disorganized... @__@ *U*
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#19 Post by SusanTheCat »

Reikun wrote:Just finished playing xD It was super fun but hard too
(is it supposed to take you nearly all 21 days before you're strong enough to conquer all??) Tristan is my favorite cat xD Also, is there a way to defeat the dog without getting super damaged? :0 And it was kind of weird to get Yuri's toy back after you assimilate her into your clowder since the dialogue is still as though she's not conquered yet?
The other thing I really liked was the term "two-feet" and how the final boss was... just the feet xD The beginning was also really sad! When I heard the car sound I just went "NOOOOOOOOOOOO" inside D; So sad.....
Haha. I feel like I suck at these kinds of games xD But it was still fun! Sorry if my thoughts are kind of disorganized... @__@ *U*
Yay! Tristan Fan!
Thanks for the comments (even if the are kind of disorganized!)
The dog is supposed to be unbeatable. :) Cats should run away from dogs.

During play testing I had to hear the car sound over and over again. :(
Susan
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#20 Post by Reikun »

SusanTheCat wrote:
The dog is supposed to be unbeatable. :) Cats should run away from dogs.
OH! O__O Well then.... xD
I was actually able to fight the dog and win (only after getting all the stuff from using cred, so all my stats were 100+), but I nearly died and had to rest for a few days afterwards so I could defeat the boss
I guess I got lucky!!
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#21 Post by Starshine »

The game was quite fun.
Basically i lost the dog battle but won against Yuri... i kinda liked the Yuri character. The game gave off a battle vibe, I kinda kept getting the ending where Sophie is never seen again, i must be making bad choices....
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#22 Post by Morgan_R »

This looks adorable, but the links are broken. Does it still exist anywhere?

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Re: Kitten Crusade [NaNoRenO 2012][cat][sim]

#23 Post by SusanTheCat »

I will check on them and put them back up.

Susan
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim] -- links fixed!

#24 Post by SusanTheCat »

Not all the files go moved over when I switched Web Hosts.

All good now!

Susan
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim] -- links fixed!

#25 Post by RunicV »

I loved this game! It was a really cute battle game, and I really enjoyed it. I'd love to see more of these games from you, if you're planning to make them.

This game was pretty easy to beat, I won on the first try. I felt like you could've got to know the other cats more, though. That might be just me, but I barely encountered any dialogue with the other cats other than the first time you meet them and after you conquer them. Is there supposed to be a story or something for them? It would be nice if you could put up a guide for it.

Things I'd like to point out:
-Sentence structure is a bit awkard in the beginning
-Story is a bit rushed
-Could've used some more backgrounds and art in general
-Battle animations and sfx would've been nice
-Music is a bit painful and jarring on ears
-Same as papillion, the white background was a bit painful on eyes
-Would like to see more of the squirrel
-The territory conquering parts were cool XD

It was a pretty cute game, and it being made in one month is no easy feat. Loved playing it~
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Re: Kitten Crusade [NaNoRenO 2012][cat][sim] -- links fixed!

#26 Post by SusanTheCat »

Thank you for the wonderful feedback. It is all very helpful. :)

I agree that there needs to be about 5x more story. I want to add other plot lines and other events.

Ooooh, i had forgotten about battle animations! Great idea!

Sorry about the music. We just got better music software so we can change the instruments for nicer ones.

Apparently I shouldn't ever choose colours. :) Up to my own devices, I choose highly saturated, high contrast colours.

Thank you again for such great feedback.

Susan
" It's not at all important to get it right the first time. It's vitally important to get it right the last time. "
— Andrew Hunt and David Thomas

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