You absolutely sure nothing's showing up? I went back and tried it just now, it took me a second glance, despite knowing exactly where to look - I had to use the same thing, it turns out my answers were coming up one point short - to notice it had appeared. It's right in the centre of the top black bar, but it's really really dark and faint. Turn your monitor brightness right up and see if it still doesn't show up?Jarkota wrote:Right after the title screen. I clicked the Start button, then clicked my way through the intro and title screen, and, on the first screen with story text after said title screen, I pressed Shift+K. No go. So, I restarted the game, and on the very first screen of the intro (after clicking Start), I tried the cheat again. Still no luck.
EDIT: Okay; by waiting for the sun to go down and eliminating *ALL* light sources in my room save for the monitor, I was able to read the indicators without intense difficulty, and thanks to said indicators, I have now gotten the good ending to this game. Great work, Mikey - this just reaffirms why I so eagerly await your games.
It was working for awhile, but then I accidently turned on caps lock. I didn't realize it at first, stabbed at Shift-K a few dozen times, reset the game, etc -- nothing worked. The second I took caps lock off however, it started working correctly.
Props on this really impressive game, loved the atmosphere.
OK, so, I've finished it finally after A LOT of clicks.
It's really a pleasure to have this thread, or I would have never finished it, despite the obvious hints at the end.
Let's forget the technical part here, I definitely enjoyed the story, more than the characters. The idea is great, stressing, the end is also definitely good. How can I explain it? Being a scientific person myself, I really enjoyed how this was no bullshit (excuse me for my vocabulary ) and how a clear, believable explanation was given.
Apart from that, well... I was quite disturbed by the idea that my "choices" only serve to put points in an invisible meter, with absolutely no impact on the game. But disturbed doesn't mean that it's bad, I liked the idea after several tries (didn't have to bother to look at the text )
Oh, and something a bit different that the usual praise : the length is perfect I believe. Not too long or too short, well, bravo!
They do... or no? Well, maybe you meant that the choices don't influence the story - but they do influence the ending. So yes, that is true.Fezvez wrote:I was quite disturbed by the idea that my "choices" only serve to put points in an invisible meter, with absolutely no impact on the game.
Anyway, thanks for sharing your comments!
While it was pretty good, it would have been better if the choices actually influenced the story directly (though that would mean a LOT of branching.)
Keep up the good work!
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You definitely deserve credit for interesting plot twists and concepts in your games. I don't think I've played an ATP game without one. The story is well-written and intriguing. I was hoping for more endings on this one, but maybe I'm just spoiled by O3 Also, Yumiko looked a little more pixely than characters from your previous games which threw me a bit. Something that would have been nice story-wise is to have a little hint/foreshadowing as to when "it" happened in the beginning of the game. After I learned the truth in the ending, I went back to see if I could find it, but no luck. (Maybe I'm just oblivious here )
Fun (if not slightly dark) stuff
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