Thank you everyone for taking the time to review and leave comments.
awesomeautumn wrote:I also really loved David. I got endings 5 and 6, and I would definitely play this again to check out the other endings.
Aw, thanks! David was a lot of fun--I really enjoyed writing his character. I'm glad you enjoyed it. Thanks for playing! I hope you do try for another ending sometime.
awesomeautumn wrote:There were a few typos I saw, but nothing too terrible.
Typos? Please, do me a favor and send them my way!

This goes for everyone else too. If you notice any typos, spelling errors, grammar boo-boos or the like, I would definitely appreciate if you would bring them to my attention.
victorita9 wrote:I also liked the princess bride references! Best movie ever.
I know, right? Probably one of my
all-time favorite movies--hands down!

Thanks commenting and thanks for playing!
aestate wrote:
(Out of curiosity, how are your endings coded? Is each choice used to indicate personality, or does the player just get "Tyler points"?)
So I set this up a little bit differently. In my mind, a single choice (what I had for lunch, for instance) won't alter the grand scheme of my life (unless something exceptional happens like getting hit by a meteor on my way out of the cafe

). So when I set up the initial code structure, up to a certain point a lot of decisions are considered cumulatively. This made a lot more sense initially, when I only had four endings (bad, normal, nerdy good and princess-y good). But seeing as there are 11 endings now, I can see why it might make things difficult.
As far as the choices, some of them are for personality (more princess-y or more nerdy) some of them are Tyler points and at the end of the day, the game considers whether or not he likes you and whether or not you like him to see if your relationship progresses or falls apart or if you just stay friends.
aestate wrote:Well, regardless, you've got a real knack for storytelling, so I'm looking forward to future VNs from you.
Thanks; you make me smile!
Thanks for the feedback, all!