Cinders - now on Steam! [commercial]

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TeeGee
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Cinders - now on Steam! [commercial]

#1 Post by TeeGee » Wed Jun 20, 2012 8:52 am

Hey everyone :). Cinders is finally out, after more than a year of development! It's been a wild ride but we hope it was worth the wait. The game is commercial, but there's a free demo available. Check it out. We tried to take a slightly different route with this one, so I'm very curious to learn what you think.
It’s a story of four women and what made them who they are, inspired by the classic fairytale of Cinderella. A story about balancing freedom and dreams with circumstance and harsh reality; about growing up and finding out the true meaning of independence. Distancing itself from the judgmental simplicity of the original, Cinders tries to explore the more complex nature of oppression, responsibility and innocence.

The game focuses on characters and their motivations, and is heavy on player choices and role-playing. With 120 decision points and over 300 options to choose from, Cinders allows you to shape the main character’s personality and the course of the story.

Developed by: MoaCube
Game and story: Tom Grochowiak
Writing: Hubert Sobecki, Agnieszka Mulak, Ayu Sakata
Art by: Gracjana "Vinegar" Zielinska
Music by: Rob Westwood
Last edited by TeeGee on Thu May 01, 2014 5:26 pm, edited 7 times in total.
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Re: Cinders - a serious take on a fairytale

#2 Post by bellice » Wed Jun 20, 2012 9:22 am

Ohh, me likey.
I'm gonna download the demo right now!

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Re: Cinders - a serious take on a fairytale

#3 Post by jack_norton » Wed Jun 20, 2012 9:23 am

Congrats on the release and good luck! :)
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Re: Cinders - a serious take on a fairytale

#4 Post by azureXtwilight » Wed Jun 20, 2012 9:29 am

Oh looks awesome! Gonna download demo now :D
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Re: Cinders - a serious take on a fairytale

#5 Post by TeeGee » Wed Jun 20, 2012 9:30 am

Thanks, everyone. We're very excited about the release. Be sure to let us know what you think - it's our first VN after all :).
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Re: Cinders - a serious take on a fairytale

#6 Post by Taleweaver » Wed Jun 20, 2012 9:40 am

Ooh, it's out? Buying now!
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Re: Cinders - a serious take on a fairytale

#7 Post by yukipon » Wed Jun 20, 2012 11:14 am

Taleweaver wrote:Ooh, it's out? Buying now!
Congratulations on the release~!
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Re: Cinders - a serious take on a fairytale

#8 Post by FatUnicornGames » Wed Jun 20, 2012 12:59 pm

I will certainly be purchasing this in the next few days. :D
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Re: Cinders - a serious take on a fairytale

#9 Post by Obscura » Wed Jun 20, 2012 3:50 pm

Hot damn, downloaded the demo...this is probably the best looking VN I've ever played. It has the production quality of Fable. Super rich, amazing attention to detail, music, everything. I cannot tell you how impressed I am.

I downloaded the Mac Version and am notice there's a bit of slow down as my computer struggles to keep up with animation. (2ghz macbook). I suppose I should probably turn off all my other apps to play this! (A first for a VN).

I know I sound like a broken record on these forums, but I hope you guys do well enough that you release for iOS. I'm guessing the iOS market will eat something like this up. The types of players who would play this game are DYING for something like this on iOS. Like, literally wanting to throw you their money. This game has a high enough production quality that it will snag people who don't normally play VNs.

I'd seriously consider a Kickstarter to get the development money for an iOS port. You have your first iOS backer right here!
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Re: Cinders - a serious take on a fairytale

#10 Post by TeeGee » Wed Jun 20, 2012 4:47 pm

Thanks! Kickstarter unfortunately only accepts US-based projects, because they are major twats like that ;). We're considering doing an iOS port anyway though, depending on how well it does on Mac/PC.
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Re: Cinders - a serious take on a fairytale

#11 Post by DaR » Wed Jun 20, 2012 6:37 pm

I downloaded and played the demo, and I think my first reaction was, "This is beautiful." The art is gorgeous, especially the characters. I love the gameplay and the graphics, and the writing is really realistic. I just adore it. I will definitely be buying the game in the next day or two. Congrats on finishing it! :D
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Re: Cinders - a serious take on a fairytale

#12 Post by lemuel » Wed Jun 20, 2012 8:46 pm

I pre-ordered it, downloaded and installed the first version, but was unable to update the game. Do I just download and unlock a demo, or is the process more complicated?

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Re: Cinders - a serious take on a fairytale

#13 Post by applegirl » Wed Jun 20, 2012 9:02 pm

Bought and playing through right now :)

I love the art and non-linear storyline that lets me really shape the story. Beautiful game, I'm really enjoying it. I'll comment back later after finishing, but I just had to post and say, this was well worth the wait.

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Re: Cinders - a serious take on a fairytale

#14 Post by LadyLylalie » Wed Jun 20, 2012 9:37 pm

Your game is amazing thus far (I have not finished, but I REALLY want to say what I think). I love it! The art, as mentioned before, is far above par. The writing's great so far and I adore the speeds at which the words are shown, like if someone's angry it will go faster. A very nice little feature.

The biggest virtue of this game is the way the choices are done. About a month ago I found your project then looked around your blog and saw the post about character decisions. AHHHHH I LOVED THAT POST AHHHH (sorry lol). The game stays true your ideas. It's really the truest way to make a VN.

Love the game,
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Re: Cinders - a serious take on a fairytale

#15 Post by ririruetoo » Wed Jun 20, 2012 10:52 pm

I can't wait to play! I'm downloading the demo now!
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