Sorry for resurrecting an ancient thread again, but apparently it's in my destiny to work on this game till the end of time and today we finally launched on all the big consoles!
Switch |
Playstation 4 |
Xbox One
Admittedly it's not big money, but seeing your game on a console dashboard still feels absolutely magical and it's definitely not something I'd expect when we originally released Cinders
eight years ago! If everything goes okay, Solstice should follow soon.
JBShields wrote: ↑Tue Feb 12, 2019 3:08 pm
You are a trailblazer for the EVN community! Keep it up! What's your next project?
How were you able to get on Switch, btw (if you don't mind me asking)? Did they contact you?
Did you use Ren'py to make Cinders?
Ugh, I'm SO sorry for not replying to this earlier. I don't visit LSF very often and I must have missed the notification email.
Cinders is done in GameMaker Studio 2, which made porting to other platforms pretty easy (I mostly had to add gamepad controls and handle stuff like cloud saves and achievements, but that's it). I wanted to do it since quite some time, but didn't think I'd be able to jump through all the corporate hoops required to get approved, get the dev kits, and so on. Fortunately my friend runs a porting company (Crunching Koalas) with several titles already under their belt and they agreed to publish us. I did all of the coding but had access to their hardware & connections. And also someone to turn to with more arcane stuff (Xbox is basically witchcraft). I dunno if I'd be able to do it all by myself. Probably not.
We have some projects in the works, but it's too early to announce anything. I can say it's not a visual novel, though, as Solstice really burned us out on the genre. I'm also working on my bite-sized tactical RPG Bonfire, which is currently in Early Access on Steam.