Not that I've been able to find on the steam version. I also haven't been able to find the quicksave and quickload keys, despite there being a menu for the qs/ql files.trooper6 wrote:Does the game not allow PageUp to scrollback?distorsion wrote:Hey there! I finally bought your game and started playing it, and while I plan on giving you an actual review once I finish it, there are a few suggestions I'd like to make at the moment. 1) DEAR GODS GIVE US A DIALOG HISTORY TO LOOK AT. There's not way to go back and see what was said if you missed something, and sometimes moving the mouse auto-forwards a few dialog boxes, leaving me to load a save and go through a lot of dialog again to see what I missed. 2) I understand the game is meant to be challenging, but skills go up way too slowly, and relying on inspiration cards leaves you resorting to save scumming for quite a while in order to get the ones you need for your next caper. Either increase the rate skills go up, or lessen the randomness of inspiration cards (at least in one or two of the modes). Fixing these two things would really help with the immersion of the game, which at this point gets broken quite often by constant saving and loading to see what was missed or get what's needed to continue. Even if you can't fix these in the current game, think about it for the sequel at least?
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Quick Save and Quick Load are available in the bottom right of the dialogue screen. They are super tiny links that should highlight when you roll over them.
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I can't wait to play it, keep up the good work!
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