The Silent Maiden

Finished games are posted here, once they've been tested and are ready for wide release.
Message
Author
mokenju1
Regular
Posts: 198
Joined: Tue Jan 30, 2007 1:15 pm
Location: Spain
Contact:

#16 Post by mokenju1 » Tue Mar 06, 2007 12:36 pm

Of course mikey, if you think the game is qualified to be listed at the RAA, I'll be glad to see it included there :wink: .

User avatar
mikey
Lemma-Class Veteran
Posts: 3245
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

#17 Post by mikey » Mon Mar 12, 2007 6:16 am

I've added TSM to the Archives. If you have the Vista-compatible Windows version at some point, just post it somewhere and I'll update it.

mokenju1
Regular
Posts: 198
Joined: Tue Jan 30, 2007 1:15 pm
Location: Spain
Contact:

#18 Post by mokenju1 » Mon Mar 12, 2007 7:05 am

Sorry for being dense as always but, Ren'py 6.1.0c is Vista-compatible?. So I only have to make the distributions with this version, right?

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#19 Post by monele » Mon Mar 12, 2007 7:12 am

Yep :)

User avatar
mikey
Lemma-Class Veteran
Posts: 3245
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

#20 Post by mikey » Mon Mar 12, 2007 7:19 am

The way I understand it, you just have to make the Windows version with the new Ren'Py. The Linux and Mac versions dont't need to be compatible with Vista, because... well, they're for Linux and Mac :?

mokenju1
Regular
Posts: 198
Joined: Tue Jan 30, 2007 1:15 pm
Location: Spain
Contact:

#21 Post by mokenju1 » Mon Mar 12, 2007 8:10 am

mikey wrote:The way I understand it, you just have to make the Windows version with the new Ren'Py. The Linux and Mac versions dont't need to be compatible with Vista, because... well, they're for Linux and Mac :?
Yep that seems quite logic :lol:

Umm... That happens because I'm writing a script and... *mumbles the rest of the silly excuse trying to hide how dumb she really can be*

EDIT: Ok, I'll replace the old win distribution with a new one in the post.

User avatar
mikey
Lemma-Class Veteran
Posts: 3245
Joined: Sat Jan 10, 2004 6:03 am
itch: atpprojects
Contact:

#22 Post by mikey » Mon Mar 12, 2007 10:21 am

Okay, Vista-cool version added. :wink:

Nobody
Newbie
Posts: 10
Joined: Sat Aug 13, 2005 7:46 pm
Contact:

#23 Post by Nobody » Mon Mar 12, 2007 8:09 pm

Great story. Very atmospheric and Sherlock Holmesy. The non-dead-end part of the script has a lot of spelling and grammar mistakes though. While the meaning is still clear in spite of them, they do distract from the story a little. I can edit the text to fix those if it is not being worked on, though I've no experience with Ren'Py script format.

In case it matters, I downloaded the Windows version linked to from the Archives.

Ignosco
Veteran
Posts: 273
Joined: Mon Dec 25, 2006 10:48 am
Contact:

#24 Post by Ignosco » Mon Mar 12, 2007 9:12 pm

Glad you enjoyed mokenju's story :)

With the spelling and grammar, there is a completely corrected version I did - however I didn't actually indicate in Ren'Py where all the changes I made were :oops: and because of the time constraints of NaNoRenO mokenju was only able to fix up some of the spelling/grammar (I wasn't making the changes directly onto the real script)... It wouldn't be too much work for us to do a final corrected version but that might have to wait until after NaNoRenO is finished - and in any case, it's not my decision.

We've refined the proofreading process and hopefully the next story will be much better in that respect.

Ignosco

mokenju1
Regular
Posts: 198
Joined: Tue Jan 30, 2007 1:15 pm
Location: Spain
Contact:

#25 Post by mokenju1 » Tue Mar 13, 2007 2:14 am

Thanks for your review Nobody :wink: .
And I'm sorry the game was hurriedly released without correcting all the grammar and spelling mistakes. It's all my own fault, because like Ignosco explained the proofreading was done perfectly, but like I have the (bad)habit of correcting the script manually, sometimes I skip errors without noticing. And I agree with the release of a final corrected version :wink: . I have the firm intention that next releases are going to be always totally finished (at least in that aspect :lol: ),because after all Ignosco's great work I feel ashamed that someone would think that the script is not in perfect english because of him :oops: .

Ignosco
Veteran
Posts: 273
Joined: Mon Dec 25, 2006 10:48 am
Contact:

#26 Post by Ignosco » Tue Mar 13, 2007 9:45 am

No promises that what I do will be completely correct of course :oops::), and it's also partly my fault for not indicating.

Just wondering as well (only for people who have finished the game)
Who did you pick as the murderer the first time?

Nobody
Newbie
Posts: 10
Joined: Sat Aug 13, 2005 7:46 pm
Contact:

#27 Post by Nobody » Tue Mar 13, 2007 10:39 am

Ah, nice to hear that. The game deserves the polish.
Ignosco wrote:
Who did you pick as the murderer the first time?
I didn't make it to the suspect-selecting part until I've got into about 5 dead ends. By then it was pretty clear who it was, though...
I did have slight doubts about Mrs. Woodhouse.

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#28 Post by monele » Tue Mar 13, 2007 10:57 am

I'm still confused about this.... is the game finished or not? ^^;

mokenju1
Regular
Posts: 198
Joined: Tue Jan 30, 2007 1:15 pm
Location: Spain
Contact:

#29 Post by mokenju1 » Tue Mar 13, 2007 2:59 pm

Like Nobody has said it's finished but unpolished, monele :wink: .

User avatar
DaFool
Lemma-Class Veteran
Posts: 4171
Joined: Tue Aug 01, 2006 12:39 pm
Contact:

#30 Post by DaFool » Tue Mar 13, 2007 3:06 pm

Nobody said this game was good...
*cries*

Sorry, that was uncalled for. But I couldn't help it. You can kick me now.

Post Reply

Who is online

Users browsing this forum: Kokoro Hane