The Loop [thriller/puzzle]

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Greeny
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Re: The Loop [thriller/puzzle]

#46 Post by Greeny » Tue Jan 08, 2013 5:34 pm

I can't wait. Muahahahaha!
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Re: The Loop [thriller/puzzle]

#47 Post by EvilPlays » Wed Jan 09, 2013 7:55 pm

My new session of this insane playthrough begins... and I actually made progress!! Three new vids now, more to follow...
Part 6:
http://www.youtube.com/watch?v=OCugsPjR ... e=youtu.be
Part 7:
http://www.youtube.com/watch?v=pJqR62fV ... e=youtu.be
Part 8:
http://www.youtube.com/watch?v=_EgngYk5 ... e=youtu.be

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Greeny
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Re: The Loop [thriller/puzzle]

#48 Post by Greeny » Wed Jan 09, 2013 9:00 pm

I high-fived the screen.
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Re: The Loop [thriller/puzzle]

#49 Post by EvilPlays » Fri Jan 11, 2013 10:15 am

I finally finished the game, and by the way I'll be sending you my therapy bills...
Part 9
http://www.youtube.com/watch?v=ZpG9pt4U ... e=youtu.be
Part 10
http://www.youtube.com/watch?v=pQeJPJG3 ... e=youtu.be
Part 11
http://www.youtube.com/watch?v=IqThUl-K ... e=youtu.be
Part 12
http://www.youtube.com/watch?v=oY07k1VC ... e=youtu.be
Suggestions for next game:
Loved this one, next time more word riddles please. And maybe a way to see how many endings there are, so I know if I'm missing any...


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Greeny
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Re: The Loop [thriller/puzzle]

#50 Post by Greeny » Fri Jan 11, 2013 1:22 pm

Haha, that was awesome. And slightly embarrassing. (glitches! grrrrrr!) Now I don't even need to write a walkthrough for demented mode!

You're not missing any significant endings, although I suppose it would've been cool if you, you know, hadn't brute-forced your way through 409. Or any of the other puzzles for that matter, haha. Guess I'll need to try harder next time - more random, more choices, more glitches!

You know, I briefly toyed around with the concept of adding some sort of insanity meter, but in retrospect, that wasn't really necessary, was it? ;)
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Re: The Loop [thriller/puzzle]

#51 Post by cuttlefish » Wed Jan 16, 2013 7:37 am

Wow. O_O That was an amazing playthrough.

If anyone wants to use it as a walkthrough for Demented mode, note:

Hotel lobby suitcase
You have to enter the first 4-digit code again before you can enter the second one.
The video had both correct codes input at one point.
Also, about "endings"
Crazy and Insane mode have a different final showdown from Demented mode.

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Greeny
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Re: The Loop [thriller/puzzle]

#52 Post by Greeny » Wed Jan 16, 2013 5:53 pm

cuttlefish wrote:Hotel lobby suitcase
You have to enter the first 4-digit code again before you can enter the second one.
The video had both correct codes input at one point.
It actually turns out I messed up the code at some point, meaning the solution is the same twice. But it's kind of funny, so it's not really worth fixing.

In other news, I'm a bit surprised the cheat codes for the game haven't leaked yet.
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Re: The Loop [thriller/puzzle]

#53 Post by cuttlefish » Wed Jan 16, 2013 8:45 pm

Greeny wrote:
cuttlefish wrote:Hotel lobby suitcase
You have to enter the first 4-digit code again before you can enter the second one.
The video had both correct codes input at one point.
It actually turns out I messed up the code at some point, meaning the solution is the same twice. But it's kind of funny, so it's not really worth fixing.
Ah, I see. I checked and
(1) first code + second code --> gets key
(2) first code + wrong code + first code --> gets key
(3) first code + wrong code + second code --> resets the scene, and then (1) or (2) could be input
In other news, I'm a bit surprised the cheat codes for the game haven't leaked yet.
Just kidding!
Someone else
can (find and)
post them,
but I don't think
it'll help players much :)

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Re: The Loop [thriller/puzzle]

#54 Post by Greeny » Sun Jan 20, 2013 4:04 pm

Well, I'm rather a bit ashamed it took so long but I've found the solution to those nasty glitches we've been having!
I've updated the Mediafire link, and I'm uploading the direct download now.

This (hopefully! ;_;) fixes the following:
- The esc menu is now disabled during the times action sequences, preventing the player from saving during a timer and crashing the game
- The timers will now reset properly, even without reloading.
- The codes for those boxes in that place will now be consistent, i.e. no same-code-twicey-stuff.

I know what you're thinking: "Sure took him long enough!"
Well... Thing is this.

I've been busy working on something cool.

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Re: The Loop [thriller/puzzle]

#55 Post by Veniae » Mon Jan 21, 2013 1:39 pm

Greeny wrote:Image
Ahahahahaha. I think I love you for this.

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Re: The Loop [thriller/puzzle]

#56 Post by tiya_nofurita » Fri Feb 22, 2013 11:47 am

Intriguing ! Must download it ! Yay !
EDIT : MediaFire is better, with reasonable speed connection. I recommend this
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Re: The Loop [thriller/puzzle]

#57 Post by ixWishing » Sat Feb 23, 2013 3:11 am

Seems really interesting!
But it's 2 am here, and I'm bat-crazy scared, lol.
So I shall play this in the morning <3
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Re: The Loop [thriller/puzzle]

#58 Post by tiya_nofurita » Sat Feb 23, 2013 3:49 am

ixWishing wrote:Seems really interesting!
But it's 2 am here, and I'm bat-crazy scared, lol.
So I shall play this in the morning <3
Wise decision. I'm on my halfway (I think) and I literally scared for the clown lol :mrgreen:
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Re: The Loop [thriller/puzzle]

#59 Post by tiya_nofurita » Sat Feb 23, 2013 11:19 am

I've beaten the Crazy level. Man, that's tough...
until I realized that your script still accessible. Yep, I cheat a bit from that. I admit that I'm not pretty smart to answer all the riddles .__.. I kept getting killed, and damn frustated over many uncountable trial-errors.
Is it intentional or you did you forget to delete the .rpy files ?
Difficulty level : Crazy (So even your mom can play)
ARE YOU KIDDING ME ?!
mindfuck. I love it. Love it very much !
I can't imagine if I can beat the next level without a single hint...
maybe if I willing to spend another hour of my life
Oh yeah, by the way...
Tough coding man...Do you have any background on programming ? I'm impressed
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Re: The Loop [thriller/puzzle]

#60 Post by KimiYoriBaka » Mon Feb 25, 2013 2:00 am

I just played through on demented (cause I'm the sort of masochist that plays hardest first). before anything else, I have to say, if you're going to have a doom timer, you should have it trigger a flag and have points in the game where the flag is checked. this is especially true if the timer triggers an event that is seemingly identical to other parts of the game.

the reason I say this is cause I did in fact manage to get the main character to wake up twice consecutively without finishing the part about waking up. seriously wtf.


anyway, I liked most of the game. I would prefer if the puzzles were less guess and check all the time (friggin' train), but I think it mostly works here. the only thing is that I'm seriously not sure if I've beaten it. the main character broke out of the loop, but not in a good way. is that the only condition?

btw, suspense remix of pop goes the weasel is ingenious.

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