Finished games are posted here, once they've been tested and are ready for wide release.
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Nisa-chan666
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#2
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by Nisa-chan666 » Sat Mar 02, 2013 12:48 pm
Not bad

I'd definitely like to see something similar to this, if a bit longer/more substantial, in the future.
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StuStu The Bloo
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#3
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by StuStu The Bloo » Sat Mar 02, 2013 10:26 pm
Thanks! I'm a big believer in brevity, but, y'know, everyone's different

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Nisa-chan666
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#4
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by Nisa-chan666 » Sun Mar 03, 2013 7:29 pm
I tend to go the other way and try and fit in more complexity, but then I'm a glutton for punishment.
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Sunlit-Dreamer
- Veteran
- Posts: 400
- Joined: Thu Sep 22, 2011 12:41 am
- Completed: NaNo2015 Bedtime, NaNo2016 The Doll and the Spider, NaNo2017 What's Your Name?, NaNo2018 Painting Your Skin, NaNo2019 Home's Embrace, NaNo2020 Molly
- Projects: NaNo2021 Cracked Moonstone
- Deviantart: Sunlit-Dreamer
- itch: Sunlit-Dreamer
- Location: Lala land~
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#6
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by Sunlit-Dreamer » Thu Mar 14, 2013 4:06 am
I actually just finished playing this via the website jayisgames. Pretty interesting story, although pretty curious as to how some parts were "accurately written" since sometimes there was no one really there to witness it. Such as the lightning scene with you know who with the brick. Of course, it is just a legend, stories passed down so as stated in the game not everything should be taken as it is.
Was kinda hoping that by the time I got to The Ascent decoding would get more difficult with the very last one having every single letter mixed up. Then again that's just me.
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Desu_Cake
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- Projects: Secret, Secret and Secret
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#7
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by Desu_Cake » Thu Mar 14, 2013 8:02 am
Wow, that was much more fun than I thought it would be.
I feel like a Supah Hakah.
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StuStu The Bloo
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#8
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by StuStu The Bloo » Fri Mar 15, 2013 6:34 am
Thank you both for playing!

I'm glad you enjoyed it!
@Sunlit-Dreamer that really is something I wanted to leave for speculation. I don't normally like stories that leave large details up in the air but I think in this case given the subject matter it's very appropriate. You're not the comment on the lack of difficulty, and it's definitely something I'll work on in future.

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