OMG. Great job.
I've got to say that I agree with the majority of posts, but funnily enough, I thought the battles were easy...
Not to say I didn't like them. And I did use a couple of hard hitting spells, just for the hell of it, but... I can't say they became my faves...
Sorry...
I'd love to see a 'plus' version, or similar, but I realise that you guys actually have lives, so it's pretty unfair to ask that of you, but I'm just saying - if you ever made another game, I'd download it straight.
Just a couple of suggestions for battles, mainly what already been said (sorry!
)
- Lower costing spells (the main one, most definitely)
Absolute advantage in an element and defined weaknesses for each girl (time consuming for you... Also, I would selfishly like Natsuki to be slightly better in battle; by the time she was an option for a partner Hikari was 225 HP, and my normal partner was just as powerful as Nat, which seemed a little strange [her being a teacher...]. Perhaps having a high YP price for spells but very high effectiveness? [eg. Basics shields, instead of +20, +40? Enough to big quite a big difference, at least.] Or less durability? [only lasts a turn?])
More customised endings... Sorry to say, but repetitiveness is certainly a big let-down in the game.
More impact from choices. Just as a general thing, ties in well with endings.
Increased time frame. (A month seems too small... I LOVE this game!
This is just because I want more.... and actually, as a practical thing, because I'd actually like to be able to pass things without studying everyday, or even getting the best possible scores on exams without studying [perfectionist. And proud of it.]
Anyway, I know it's not really anything extra to chew on, and you've probably already moved on to bigger and better things, but it's really well done, and it was a joy to play.
Thanks for posting it!
(spoilers just to be safe. Not really needed...)