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Posted: Thu May 03, 2007 8:16 am
by chronoluminaire
monele wrote:Woop then ^^. Will it be a very standard system or did you go for something original?
In some ways it's standard, but it's got one notable feature I've never seen in any RPG I've played: you get to wait to see what the enemies do, and choose to counterattack, defend the person they're attacking, or do something else. Also, you only control Takuya in the combat: Yurika, Tohko, and later Asilana will all do their own thing automatically. And they each act behave differently in combat, too. I'll upload a screenshot of the battle screen tonight :)

Posted: Thu May 03, 2007 9:07 am
by Otaku Dash
chronoluminaire wrote:
monele wrote:Woop then ^^. Will it be a very standard system or did you go for something original?
In some ways it's standard, but it's got one notable feature I've never seen in any RPG I've played: you get to wait to see what the enemies do, and choose to counterattack, defend the person they're attacking, or do something else. Also, you only control Takuya in the combat: Yurika, Tohko, and later Asilana will all do their own thing automatically. And they each act behave differently in combat, too. I'll upload a screenshot of the battle screen tonight :)
Nice! *jumps happyly* looking foward to see it... I showed elven Relations to a guy met some time ago tha loves anime and managa and he was most impressed by it aswell (yep I'm doing my function of bringing people into the visula novel side and also support Ren'py *winks*). Tons of work lately as I'm on uni exams but I'll keep going little by little foward on ER to put a proprer review when I can... though i dunno if it would be best for me to pick up v.1.1 when it comes out...what would be your opinion Chrono?

Posted: Thu May 03, 2007 11:44 am
by chronoluminaire
Otaku Dash wrote:I showed elven Relations to a guy met some time ago tha loves anime and managa and he was most impressed by it aswell (yep I'm doing my function of bringing people into the visula novel side and also support Ren'py *winks*).
Yay, excellent!
Tons of work lately as I'm on uni exams but I'll keep going little by little foward on ER to put a proprer review when I can... though i dunno if it would be best for me to pick up v.1.1 when it comes out...what would be your opinion Chrono?
v1.1 is expected within 1.5 days, so at this stage I'd say just hang on a little and wait for that :) Get in some good uni work until then, so that you have time to play it once v1.1 comes out ;)

Posted: Thu May 03, 2007 12:06 pm
by Blue Lemma
chronoluminaire wrote:v1.1 is expected within 1.5 days, so at this stage I'd say just hang on a little and wait for that :)
Will it have my Tohko fanservice? :wink:

Posted: Thu May 03, 2007 2:04 pm
by monele
Sounds interesting ^__^ *waits, now*

Posted: Thu May 03, 2007 3:24 pm
by Wushu Mastermind
Oh boy! Like a whole new game. It'll give me another 3 hours of entertainment... even if it is almost the same..

Screenshots

Posted: Thu May 03, 2007 5:51 pm
by chronoluminaire
Here you go, as promised: screenshots of the combat engine ^^;; that's coming in the Elven Relations v1.1 release, on track for tomorrow...

Posted: Thu May 03, 2007 6:14 pm
by monele
Mufuuuu!... *ponders how this will move* o___o... *eager now*

Posted: Fri May 04, 2007 1:33 am
by teankun
wow, looks promising

Will all the different choices during combat affect the out come of the final ending?

Posted: Fri May 04, 2007 2:01 am
by chisa-chan
Ooohh, cool.... :o

v1.1 released!

Posted: Sat May 05, 2007 6:26 pm
by chronoluminaire
Aaaaand... v1.1 is out! I've added the download links to the first post.

As an added bonus, SunKitten has put together seven wallpapers / desktop backgrounds! So for those of you who like the idea of an elven ambassador behind your icons, head on over to the Elven Relations webpage and hit the "Desktop backgrounds" link.

mikey, it'd be great if you could add this version to the Ren'ai Archives, including the Linux and Mac versions.
Misuzu, feel free to update the version in the main visualnews mirror. I've got the links pointing to my subdomain of visualnews at the moment.

Posted: Sat May 05, 2007 9:27 pm
by PrettySammy09
Totally stole the Makoto desktop. X3

Yay V. 1.1!! I'm totally grabbing it as we speak!

Posted: Sat May 05, 2007 10:35 pm
by DaFool
Finally, thank you! :D

Will give it a shot as soon as I go to an internet cafe...

And as the first Ren'Py game to successfully integrate a Battle Engine, it deserves a writeup in random featured games list.

Posted: Sun May 06, 2007 5:30 am
by monele
Waii~... I get something fresh to play on this Sunday ^___^... Arigatou!

Posted: Sun May 06, 2007 6:33 pm
by DaFool
The battle engine is pretty nice. It isn't bloated with too many options, the graphical display of whose ATK time is up next is clear and intuitive, and things are simple and fun in execution.

If only you were able to control each player, not just Takuya, it would be just perfect.

And there's a lot of extras, although it becomes a bit too much collecting them, since you have to start from the beginning to rack up points for every girl (the Episode 4 CG event is no guarantor of getting the good end even if you do things right from that point on.)