Mr. E wrote:
After playing through the whole game the firt thing that came to my mind was: "WHY DIDN'T YOU PLAY THAT INTRODUCTION MUSIC SOMEWHERE IN THE GAME?!?!" *Ahem* Sorry, I just liked it very much
Isn't it great? That's a remix
from CCMixter. Honestly, I didn't use it again because I didn't find a scene that felt 'right' to use it. (Now that I think of it, I do use that piece and other remixes of the source in my first game, which will hopefully someday be illustrated and released. Yes, seventy-gajillion gigs of suitably licensed music on my hard drive and all of the internet at my fingers, and I had to reuse a piece. But nothing else felt right
Definitely some thought-provoking points in your spoiler-box! I'll have to think about it a bit; I tend to make a lot of my design decisions out of my subconscious, and I hadn't thought to really consider why I was making those particular choices!
Of course, the splashscreen is really neat
... How was the very first one made ? Frame by frame animation replayed in Ren'Py ?
I would have loved to use the built-in Ren'Py stuff to accomplish the effect, but the Zoom/Rotozoom/etc. functions really confused me. I know it sounds dumb... I just couldn't wrap my brain around them. And I tried, I swear! But they just wouldn't do what I wanted 'em to. And the final animated frames version is way too big to be practical.
If anyone wants to take a stab at it, I'd be happy to bundle up all the raw images and sounds and send them over -- if we could get a nice tiny version, it'd be infinitely more usable for other projects!
Since ending C1 is probably my favorite, here's the spoiler for it:
To get the C endings, you need to be on the alternate path (neither "A" nor "B"), have a fairly high rating with the love interest, and be at least somewhat defiant about your fate.
To get on the alternate path, you need to follow the crying in the restaurant, then, when your love interest wanders away, "wait" on the riverbank. Follow the crying again and help out.
Here's the optimal path for ending C1 for the female love interest (the male love interest is pretty much the same). You can technically change up some of the answers a little (see line 2411 in events.rpy for the exact conditions required), but this sequence will get C1 for sure.
"follow her" "kicking it" "like it" "ask on date" "apologetic" --follow crying-- "dodge" "glad" "curious" "wait" -- follow crying again-- "help" "enter cave" "truth" --follow love interest-- "attack" "nod" "mistaken" "truth"
End C2 is a lot trickier to get, as you have to have a high but not perfect relationship with the love interest. Alternatively, one of the outcomes of the decision you make in end C1 will jump you over to end C2, but you won't see the "Ending c2" label in that case, even though you're technically seeing the text of end C2.
(I know this is sloppy; I finished the alternate path right up against the deadline and didn't consider the balance as thoroughly as I should have. Something to improve for version 2.)