DaFool wrote:Er, Blue Lemma's agenda is pretty obvious. Though I'm not too sure fanservice games have a place anymore especially since the current anime fandom industry is dominated by fanservice (Plot, where?)
While there is a lot of fanservice anime, decent BxG VNs with any of it are in short supply in this community lately. I said in another post: If you don't like how something doesn't exist, you can complain about it, or you can work to bring it into existence. I work to bring it into existence.
The Blue Lemmagenda:
1) Make fun, mostly lighthearted games
2) Have scantily-clad attractive characters
3) Add some joy to players' lives, in whatever little way I can
4) Not take game too seriously because IT'S A FREAKING
GAME
All right, joking aside, I only have one more visual novel planned... probably ever. It's like my VN swan song, and it's another project I had started years ago but shelved. If you got to a certain "corner" in the Lemma Ten game and have been here for a while you might know what it is. I chose that visual novel to complete because it has a message, a personal meaning, and hits the Blue Lemmagenda points
A lot of people might be shocked to hear it, but I am actually a pretty philosophical and cognitive person. Maybe because of that, and definitely because of other parts of my past, I gravitate towards fluffy visual novel creation.
Please don't bring up Lemma Awards, I'm ashamed at what I consider my worst ever game got an award. It was created during some troublesome years when I was living in an old shitty apartment and thought I had a dead-end salaryman job, I guess it kinda got reflected in the end product. It's one of the primary motivations why I'm hoping to see now if I've grown as a creator, now that I have more important life experience behind me and can tap into those for reference.
I might kind of know how you feel. Growing up, I made all kinds of games and shared them with friends and family. I spent hours, days, months on some. And which one did everyone like best and compliment most? One of the first ones that took me about two days when I was a beginner. Drove me up the wall.
*sigh*
It took me a long time to step out of the shadow of that game (I'm almost laughing typing that) and make something that finally both I and others agreed was better. Maybe that's what you had to do?
Or we can just say that there was really a limited game selection in 2008, if that makes you feel better
