Since it's fresh in my mind, I'll throw in my thoughts in this.Obscura wrote:But again that might be my personal preference for how stories should flow in general; I realize it's certainly not a universal feeling. I might be the world's worst audience for a slice-of-life game.
By the time the concert rolled around, I suspected that it was going to be "summary," but because it is kind of a thing in some commercial stories to build up to a concert (probably so that they can commercially promote the music)... because of that, it did set up an expectation... although with the fact that it would be the last evening. In other words, a story like this would commonly feature the concert as a sort of "culminating event," during which you might interact with all of the characters, hear a track of music (that the band is playing), and come to some sort of conclusion about whether you want this to be your last day or not. It would be used as a device to tie things together. Given the time constraint of a month, I can see why they didn't do that, although it's something to consider for an update. I'd chalk up hashbrowns and psychology tests to the genre, but even for fans I think your point about the concert and ingredients coming together is quite applicable.