Alright, I reached the end of the demo! I played through twice and got the bad ending as well.
The music you chose was really, really nice. It fit the game well and I thoroughly enjoyed it.
I also like the GUI. The textbox and the choice boxes are pretty. My only complaint is that with the white text on the textbox, it was a little too bright. I thought it was hard to read and it would have been better if you chose a darker color (that may be just me, though - I have sensitive eyes >_<)
The writing itself was pretty good, but could have benefited from a proofreader. A few sentences were awkward in their structure and I noticed some errors (like 'are' instead of 'our').
The artwork is not bad. The coloring is very attractive, but the portraits all seem to 'lean' (like they are not standing straight) which looks a little awkward for me. Joo-Eun's head also seems slightly too big for her body.
I felt confused when we met Yurin. She said to call her 'Yurinnie', but in the namebox it showed 'Yurin'. So which was her real name? If Yurinnie was supposed to be a nickname for Yurin, I think you should explain that to avoid confusion. c:
Also, I believe I found a programming error: pressing Quick Load doesn't load the Quick Save. It just Quick Saves again.
In Conclusion: I enjoyed playing it! I found the story interesting and I want to find out what happens next, so I will play the full game when it comes out. Having never played a game set in Korea, this was a new experience for me. The story is a little fast-paced, but that's good for me since my attention span is short. ^^ Hyun-su is my favorite character; I like him a lot and I talked to him as much as I could xD
It could benefit from a little more polish, but since this is a NaNoReNo entry, it's understandable. Overall, I liked it. Good job guys! （*＾＾*)
Thank you so much for playing it! I'm also glad to hear you had fun with it! (:
And thanks for all the helpful feedback! I'm happy you think the music suits the game, I tried really hard to find music that would work best with the project.
Haha, yes I'm not surprised that there was errors (like 'are' instead of 'our'). I know the difference between them but sometimes I have this tendency to by accident use the wrong one. You're definitely right that we would have benefited from a proofreader because I find when I re-read what I write too much, I begin to not even be able to spot my own mistakes.
You also mentioned that there were some awkward sentences. If you have time I would really appreciate it if you told me what ones those were so I could fix it.
Yes. I kind of thought, it would be confusing if people met Yurin. I was intending to fix that but I forgot >u< I'll explain why though: -IE (이) is a suffix attached to the end of a person's name to show a sign of closeness and affection. This is only done to names ending in consonants though; there is no vowel -ending equivalent. (I did it as part of Yurin's character, but in general you wouldn't exactly use that suffix on your own name).
You also might have noticed that some people's name had suffixs like: -ssi, which is a common polite suffix. It's very similar to the Japanese suffix -san.
I was planning to have a glossary in the final game to explain some of those terms used in game but it slipped my mind to include it in the demo >:
As the writer, I am extremely happy that you found the story interesting. I was trying my best to make it really suspenseful so that the readers would want to know what happened next.
Hehe, you're not the only one who liked Hyun-Su~! The artist for this project also liked him (: Somehow the arrogant guy is more appealing eh? xD
I won't comment about the art, because I wasn't the one who did it. But I'm sure gogospirit (the artist) really appreciates you taking the time to point out all that about the art.
Seeing that I'm the coder as well and not just the writer, I'll play around with the colors and try to fix the white text that bothered you.
And thanks for telling me about the programming error, I was completely unaware of that! I'll definitely fix that in the full game!
We'll try are best to give it a more "polished" feel when we release the full game.
Once again thanks so much, you can't believe how much I appreciate this! We both feel less discouraged now! And will definitely continue on with this project! (: