I played through this game, ostensibly to help with testing 6.15.4, but really because it's right up my alley as far as content goes. I'm pretty sure I cleared all the endings - I saw two distinct endings, and chose alternating choices to get to them. If there's another ending, it's well-hidden.
I was pretty impressed with the production values of this game, especially the schedule. The art - which isn't in a traditional anime style - is attractive, once you get past Lydia. Things like the animated AR glasses were a nice touch. The interface is incredibly polished, and just in general the game is nice to look at and interact with. Although I didn't look at the code, as a player the game appears to be made well.
My big problem is that this game shows all the signs of being a robot story - which I generally like - but isn't one. The thing about good robot stories is that you have stories about creatures who are like humans but different in an important way. In I, Robot
, you have the three laws. In things like Time of Eve
and Star Trek's The Measure of a Man
, you have a group of intelligent creatures that are treated as an underclass by society. In That Cheap and Sacred Thing
, you have the ability to swap personalities between host bodies.
The problem I have with AMI is that it's not really a robot story, but rather a story that happens to be set in a world with robots in it. So I experienced the sort of disappointment that comes from expecting more than I got.
Even with the same story the game had, I wonder if it could have been taken in a more interesting direction. When the robot isn't.... well, isn't that kind of creepy, when you think about it? I'd expect people to show things to their household robots that they wouldn't want to show to other people. If the story had gone in that direction, it could have gotten interesting.
I'm not sure if this will generalize to other reader - it might be more based on genre savvy that the actual story - but while I respect the work that went into this, it didn't really give me what I wanted.