Hehe. It's always tough to go for the other endings when you're happy with the first one, right? Such a punishment...
\o/ I get so excited whenever anyone says it made them cry. Am I turning into some kind of sadist? Also, yeah, my next project will definitely
Oh, I'm so glad you decided to give this game a try! :) Thank you for taking the time to play and comment.
It's the idea of a stable time loop. Ghost!Rei asked Aya to save his life, but if she did manage to save him in the past, he never would have become a ghost at all, meaning Aya would never have met him in the first place, meaning she couldn't have saved him, meaning he would be a ghost, meaning they would meet, meaning-- everything just goes around and around in a circle. Aya being the reason he died is the only way to close the circle. Of course, this changes if you get one of the endings where she does manage to save his life. I'm just messing about with time travel at this point. LOL
From Aya's POV, she meets Ghost!Rei before she goes to the past to save his life. But from Rei's POV, Aya is the girl he met back when he was still alive, a whole year previous, and then met again when he was an amnesiac ghost and didn't remember her. Time travel messes everything up, basically!
BTW, I am so, so
happy you mentioned that one piece of dialogue. It's lame to admit, but I was really pleased with that part of the scene and was hoping so hard
that people would like it. So, thank you! So much! :D