Now that he is in the real world what should he do?
Should he pursue a career?
Or sleep in and let life and fate decide his life?
There are 7 endings (give or take)
2 True ("Happy") endings
Around 30-40 minutes of gameplay.
Sorry for that cheesy description. This is a visual novel that me and my friend created for our senior project. Neither me nor my friend are writers nor artists. This is also the first visual novel that me and my friend created so don't expect too much from it. There isn't any music, ran out of time and couldn't add that in.
The storyline is quite cheesy and strange. Is it possible for it to be both? You may lose 30-40 minutes of your life. There are no refunds.
We also apologize for the lousy artwork. We wanted to draw it ourselves (probably a mistake). If you go blind from it, we hold no responsibility. You have been warned.
You still reading?
Well if you aren't bored to death than feel free to give our visual novel a try. Hopefully it works.
Thank you very much.
And it's not *that* bad, really! I suppose the dialogue is the weakest part, which comes across as very stilted so it's hard to connect with any of these characters. Still, I stuck with it through till the good ends of both story branches; which is not something I always manage.
Thanks for sharing
- Miko-Class Veteran
- Posts: 545
- Joined: Tue Feb 12, 2013 10:44 pm
- Location: southeastern PA
"Finish what you start"
Just finished playing through all endings and it was quite a different approach from what I had usually seen with visual novels - and new approaches are always good. I did find the VN a tad depressing at some parts, but that might have been just me (also, no one said it must be all sunshine and butterflies all the time...). I think I enjoyed the quotes at reaching the ending the most. Good luck on your future projects!
- Posts: 307
- Joined: Sun Apr 21, 2013 10:23 pm
- Projects: Taleweaver's Curse
- Location: Philippines
It WAS a little depressing (not what I expected at all xD), but that didn't make me dislike it. The dialogue was awkward at times, like Genod said. The good endings were pretty good, though (uh, hello, Captain Obvious...) (:
- Posts: 8
- Joined: Mon Jul 15, 2013 9:22 am
- Projects: makkurayami no serenade
- Organization: Ninetyseven
- Location: Italy
I liked the overall theme of Serendipity, I can say it was what pushed me to play it.
While playing I found other themes like friendship well developed, so I really enjoyed it. I still have to reveal all the endings but for what I saw so far, good job ^ ^
Users browsing this forum: No registered users