First of all, I liked this game - and I really enjoyed it, after some time without playing, I really made an effort to have my peace and quiet and play, get immersed and just enjoy the slight backlog of games that has formed for me.
I have to say the pacing was really nice - there was quite an amount of text, but it didn't really feel like filler, and actually, there would still be place for one more adventure of Jack and Marivel - but the length is still very good as it is.
Music - wonderful, as well as character art. Actually, you really used the sprites well, always moving, mirroring and somehow it gave the game a sense of really using its resources as much as possible, and that's something I really love to see. And the art itself was also very nice for the eyes, not this moe nonsense, it added to the atmosphere a lot.
The story, well, for me it was surprise after surprise and I had no idea where it would go or end up. In the end, in retrospect I realized that "I could have seen this or that coming", but to be honest, I didn't. And I can't call it stereotypical, because all the things that you can categorize as such aren't really stereotypes i
n this story - they are the elements of the story of Starlit Sky, and that's as much as there is to it.
So I really enjoyed my time with this game. But I'm sorry if I don't sound as enthusiastic as more or less all of the posts. There are two reasons, I think.
First, it's the perspective (the relation of the sprites to the BG). I know I go on about this all the time, and yes I do realize that several commercial games have this and it's not the end of the world, but for me it really matters and it breaks a lot of the atmosphere. It's by no means ruining it, it's just making it a bit abstract, and I always struggle in separating the character sprites from the background and then mentally combining them in my head again. I may just be getting old and losing my imagination though
Well, the second reason is mostly the setting, represented by the BGs. It was difficult for me to understand the world it takes place in. Don't get me wrong, I don't need long descriptions about how a world works, but the combination of witches and an otherwise normally functioning society raised so many side-questions for me that I got distracted a lot just thinking about why things are the way they are.
The game really gives the impression the world is functioning properly, with the witches and the normal people living together, but that's why I found it even more interesting to stop and think -for instance the hex put on Reese - it seems that anyone can hire a witch to hex anyone, and that gives a lot to think about, since people aren't really safe - but maybe there is some form of control over the abuse of powers - there should be one. There are many more examples of practical things, like why can Marivel do this, but not that? It's often well explained, but my questions were always - could she do THAT? And so on, and so on. I was also wondering about Violetta's makeup - it was told in a good, fairytale-ish manner, but also with great atention to detail, which isn't so common for fairytales - and so it left me wondering (I'm not joking here) - in WHICH ORDER she puts on the makeup products that she listed - first the oils, then the cream? She would have to let the cream dry, since that's moist, and only then put on the powdery parts - the problematic thing is that often different facial care products don't go together out of principle - so if you have a revitalizing cream for instance, the very point is to let your face breathe, and if you use it you don't put on any more makeup on that face part - which may well be the whole face. The same is true for sunscreen, it works only really when it's applied to clean skin. Also, it makes the skin a bit moist, so again, make up on top of it would not really hold, and make up under it would smear off.
That's the problem I had with this story - I had to switch from the fairytale perspective to a more elaborately described environment back and forth to be able to enjoy it. I still did, but it left me with a lot of questions - interesting ones - but still they detracted from the overall experience. As I said, I think the main reason were some of the backgrounds. They evoked a sense of familiarity, so I instantly associated it with a relatively modern, maybe 19th century world and fitting in witches, maybe the world would be completely different. I could never quite stop thinking about that and sure it may actually enrich the playing experience, but I just thought that maybe it detracted me from the story, which was supposed to play the major role.
So you see, I'm very complicated ^_^. In any case though, it was an excellent read, and a nice outcome as well. Happy endings are always good, and no matter what they say - that they are all stereotypical, that they are not realistic (life is cruel and all that) - I don't believe it. I really enjoy a good happy story and this was one of such games.
Congratulations.
EDIT: monele >> Sure. I just don't like huge spoiler tags, but it probably can't be helped.