-Beautiful graphics, I really like the design of the cursor and the Cyanide Tea logo! It was a really nice touch to fade it in with blood splatters, it was really classy! I liked the title screen too, and the cursor was just gorgeous. I really liked the two bodies of Adrian and Luca standing by the side, and the return to menu was really classy! I didn't quite like the textbox, maybe because it didn't look as regal with just two lines around it? The side image place for Miranda was really nice and pretty to look at to! I like the theme of red and gold in this game, blood and royalty. The choice menu was also really nice to look at.
-Really like the art! There were a few anatomical errors, but the backgrounds and CGs and sprites were really nice to look at. It was really pleasant on the eye, and I liked the character designs for all the characters! I just thought that in the bite scenes, the blood after wards was a nice touch, and so was the plaster. I do have a bunch of nitpicks which I'll list later, but that's pretty much personal opinions. The colours were really nice, and I liked how you flipped the
-Loved the plot and writing! I really liked all the events with the characters, they were likable and quite funny. Miranda being scared of Egbert is adorable, and
-Nice extras! Music box, CG gallery, ending list! But where's the author's comments? ;-;
Okay now the bad stuff "orz Some are minor nitpicks or personal opinions.
-I felt like the bad endings were... just bad ends. I'm not referring to what happens if you
-The mood was a bit weird sometimes due to the music. When
I'm not really sure if I can properly answer the questions about CGs, but since I've seen Auro-Cyanide's art in a few games, I've noticed a few things about it. (I'm not sure if this is too personal >_<, if it is then I'll edit it out.)
The first is that the CGs have a lot of background space in them. It's not necessarily a bad thing, but rarely does a character in a CG fill up the entire space. It feels really distanced and like there's lots of wasted space.
Another thing is that the CGs tend to feel a bit repetitive. There's an abuse of light to make it look vibrant/dynamic/action-packed, it's at a distance, there's a lot of background, it's always in third-person, you can see almost their whole body. It does help with showing exactly what is going on, but it does get a bit repetitive. The large background also annoys me because I know exactly where they are, I've been staring at it for the last few minutes, I don't need to see it in another view again.
I'm not sure if this is a minor nitpick, I might just be used to some other styles of CGs.
The sprites also tend to be quite stiff, they tend to be all 3/4 position, and have barely any movements. While they do have arm movements, it's not very dynamic. They rarely move their torsos or their heads, so it feels really stiff after a while.
Again, also might be just me being used to other styles. For example, all the sprites in Diabolik Lovers are in idek poses, some even turn away from the viewer sometimes.
"orz That was a really long post, and I hope I wasn't too negative. Still, I really enjoyed the game of Nachtigal, it was a really fun read!