Thank you for all the positive comments! I really strongly believed in this concept and game, and was very hoping that people would understand / like it - I would have probably been really devastated if it turned out to be a bad thing. Usually I don't put hopes in my games, but this one I couldn't help to. Not hopes for popularity, but hopes that it will be enjoyed for what it is - my fear was that no one wants this sort of game, given the types of games normally seen here, so... it's happiness, but also a relief. Ah, sorry, I need to cool down. Thank you again so much!
DrakeNavarone wrote:The art style fit perfectly. It'd be difficult to see how anything else could fit as well.
I'm glad you see it this way - indeed I asked lordcloudx with actually telling him I don't want anyone else. I wouldn't have done this project if he said no. I wanted to have in this story children, but not lolis - and people who can draw anime / manga-style children without this touch of moe-ness and loli-ism aren't very common - or at the very least it's not the direction people want to evolve. Also, I hope this is not a secret, the early character designs indeed had this touch of loli, but we talked about it and later the final appearances of the characters were born - I think that if someone sees loli or moe in the characters that TsT has now, he's probably seeing this in everything ^_^.
Also, the clothing that he drew for them was not fantasy but medieval, which is another thing we wanted. I wanted Alicia to be a "real" princess, not a fairytale one - and of course, definitely not a fantasy princess either, this is also one topic we wanted to avoid, plus fantasy has this very strong tendency for conflicts or weapons... see below.
The third element I would say we focused on (a bit later on) was the absence of weapons or weapon-like things (also any monsters, opponents, things to "defeat" or other confrontational things).
We had a sequence with shattering glass, later on replaced with leaves, Alicia had a sword - she doesn't have it (actually there is one tiny leftover from that scene, at the beginning where Alicia points her finger at Kazuhiko - the early stages that was a sword). The guards are actually only chasing them in the night, not threatening to hurt them (a prison is the only threat). Also in Hideo's story - originally for that "theft" he was to receive a much harsher punishment. I think more and more into the development I wanted less and less violent things (down to zero in the end, so that characters would not wear weapons, mention them or anything), but of course I still wanted action and excitement, without the children making anything superhuman or impossible... so in the end I'm really happy that it all has worked out.
DrakeNavarone >>
Your comment is one of the other crucial little things, I'll explain:
Alicia generally knows, of course, but they never call her by that name (as explained by Akira). Not even at the birthday ball... So she is surprised, knows that she has heard the name, but does not make the immediate connection that it could be her, since she considers herself Alicia. Then, she realizes that she has this name ("I don't think I know... but... maybe..."), but then it's Kazuhiko who doesn't pursue the question anymore ("It's nothing... really.")
I wanted to have this, to show that both Alicia and Kazuhiko are in their nature 10-year-old children - Alicia doesn't really make the connection (or she would need more time) and Kazuhiko doesn't pursue the matter intensively enough (he has it that this Calleighmore is slightly different - if he even thinks about it) - both do not see it as something important. A few times in the story Kazuhiko also tells how he doesn't think when things hurt or get complicated, since again - 10 year olds will generally not be able to cope with and solve things of magnitudes that adults will. Of course, this isn't putting them down or anything, it's just that it doesn't work that way - well, maybe in anime, where you have children understanding the meaning of life, but I wanted to avoid such thing - even at the expense that initially this may seem confusing.
papillon wrote:I first assumed it was a completely made-up fairytale kingdom he appeared in in the dream. If it was indicated that this was a kingdom he'd read about in history class, I must have missed it.
Ugh.. I'm afraid, this is mentioned six times, before the test:
1."- You are on the soil of the Calleighmore Kingdom. And it just so happens that you, stranger, are talking to the princess."
2."- Yes! It's the key to everything, hidden and guarded inside Calleighmore Castle."
3."- One more thing... I'm... Alicia. Alicia Calleighmore."
4."In... Calleighmore Kingdom..."
5."I was in Calleighmore Kingdom."
6."I dreamed that I was in the Calleighmore Kingdom."
I don't know how this could happen, but then again, you're a very quick reader as I know, so sometimes things can get overlooked.
About the disrespect, it's a cultural thing, yes.
papillon wrote:Then got even more confused by the question about the princess, since the question asked "Who IS" implying present-day. Which... puzzled me why it would be in history class.
Bingo!!
Akira asks specifically "What is the name of the kingdom..." as well as "What is the name of the crown princess" - though she doesn't ask "who is", it does indeed have this present-day feel, and Akira uses this specifically and especially when she asks the question about her daughter - for her, her daughter is not dead, for her it's unnatural to think of her in past tense. She allows herself to say this, to prove that she hasn't lost all hope, because she is in relative safety with her students - no one will expect 10-year olds to pry into the wordings of the teacher. But I'm really happy you noticed!
Mihel wrote:Um... .EXE only? That's kinda harsh...
Well, it's a self-extracting archive - but you probablu meant Windows-only? I plan to post a Linux and Mac distribution into the RAA when TsT is added.