Re: Felix, Gaijin [First Non-English Ren'Py release]
Posted: Sun Aug 19, 2007 5:05 pm
Supporting creators of visual novels and story-based games since 2003.
This response is not particularly addressed to Dennis, but is sort of an open forum:@DaFool: Thanks a lot for the compliments! We'll forward them to the sound team. I will ask them if it might be possible to do a recording for you. I'm not very optimistic though. I'm pretty sure the university studios aren't available to external (not course-related) productions, and as I said before sound recording and editing takes quite an amount of time. Whether the actors and actresses are still available, we'd have to find out. Most of them were voice students from a local acting/music school. They tend to participate if they get a product out of it that they can use as a reference in applications. I'll ask the sound people in the team.
Shhhhhh, DaFool, before they find out and reconsider...DaFool wrote:...having an english text version... I mean this audience is probably at most only a few dozen people compared to your university setting, but making that decision just on our request...
Oh my, that's a lot. I'd wish to see RAA statistics or something... I wonder how many downloads Nattsu had, hehe. ^^PyTom wrote:I think that seriously underestimates the number of people interested in these games. Last month, we had 2 games in the RAA that had more than 450 downloads, and 5 more that had more than 100.
http://www.download.com/Dating-Sim/3150 ... 0-2-0.html?
If you go to the dating sim category of download.com, every game there has been downloaded at least a thousand times, with several having more than ten thousand.
It's actually best, really, to treat this like a travelogue, rather than a story - indeed it is too tame, but I don't think it was the goal to make it story-driven. Well, let's put it this way - it really worked for me when I saw it as a travelogue and memories of experiences. In may ways it felt realistic BECAUSE most of the time nothing really spectacular happens.Der Tor wrote:es war die GESCHICHTE die mir zu steril war...
I hate to break it to ya, but -- I'm actually kinda appreciative of our VR industry, though tainted with some bad eggs. I keep abreast on the local anime scene because I was appointed as the webmaster of an anime organization that focuses on that.DaFool wrote: EDIT: Oh, and for the record the local voice-recording industry is [insert negative expletive here]. Doesn't matter whether it's anime from japan, a soap from Mexico, China, or Korea -- they use the same untalented folks who love to set the speakers to maximum harmonic resonance (over-acting). Plus having something spoken in a foreign language while the text is in english--I've gotten quite used to it.
I don't necessarily agree. It's enough if one person of the group has a halfway decent microphone/preamp (meaning not the $2,50 headset from the bargain bin) and a quiet room. The problematic part is collaborating via the internet, because then recordings will have to be done in different locations, and thus the audio recordings will not be consistent (different EQ, different hall in the room, different background noise, different position of the microphone etc.). [Edit: Uh, assuming you were speaking about technical quality.]DaFool wrote:There is still the option of asking volunteers to speak into their ipods, but for someone who plans to eventually sell stuff, this won't be an option. That is one good hand the professional visual novel companies (mostly in Japan) have -- the infrastructure for voice acting. Even amateur circles may have to place themselves under the wing of a larger softhouse in order to take advantage of that.