Win The Game [Battle Royale Sim]

Finished games are posted here, once they've been tested and are ready for wide release.
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Ophelia
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Re: Win The Game

#16 Post by Ophelia » Sat Mar 08, 2014 3:48 pm

Updated, but get an error now when I start a new game:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 123, in script call
File "game/3_chars.rpy", line 5, in script
File "game/3_chars.rpy", line 49, in python
NameError: name 'm' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\WinTheGame-all\renpy\execution.py", line 294, in run
node.execute()
File "C:\WinTheGame-all\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\WinTheGame-all\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/3_chars.rpy", line 49, in <module>
Mari = char("Mari", "Tsutaya", "Female","Art","Avid painter, quiet, and good student.","fixed","girl1", revolver, walkietalkie, m, "I ... forgive you ...", "scream_girl1", "Mari scared", "Mari angry",rm_shrine)
NameError: name 'm' is not defined

Windows-XP-5.1.2600-SP3
Ren'Py 6.17.1.309
Win the Game 0.7.1
Loading an old save file works fine though.

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Aleema
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Re: Win The Game

#17 Post by Aleema » Sat Mar 08, 2014 3:53 pm

Oops. Yeah, I changed Mari and Jun's speech names so that happened. xD Uploading update ...

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Ophelia
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Re: Win The Game

#18 Post by Ophelia » Sat Mar 08, 2014 5:06 pm

Got a couple more error messages, but I could ignore them and continue.

While running game code:
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/battle.rpy", line 285, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 735, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/campaign.rpy", line 435, in script
Exception: Sayer 'm' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\WinTheGame-all\renpy\execution.py", line 294, in run
node.execute()
File "C:\WinTheGame-all\renpy\ast.py", line 440, in execute
raise Exception("Sayer '%s' is not defined." % self.who.encode("utf-8"))
Exception: Sayer 'm' is not defined.
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/battle.rpy", line 285, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 735, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 735, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 735, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/2_locs.rpy", line 612, in script call
File "game/2_locs.rpy", line 620, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 608, in script call
File "game/2_locs.rpy", line 586, in script call
File "game/2_locs.rpy", line 790, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 616, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/campaign.rpy", line 1455, in script call
File "game/2_locs.rpy", line 544, in script call
File "game/engine/event_dispatcher.rpy", line 306, in script call
File "game/campaign.rpy", line 1964, in script
File "game/campaign.rpy", line 1964, in python
TypeError: destroy() takes at least 2 arguments (1 given)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "C:\WinTheGame-all\renpy\execution.py", line 294, in run
node.execute()
File "C:\WinTheGame-all\renpy\ast.py", line 732, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\WinTheGame-all\renpy\python.py", line 1358, in py_exec_bytecode
exec bytecode in globals, locals
File "game/campaign.rpy", line 1964, in <module>
$ firstaid.destroy()
TypeError: destroy() takes at least 2 arguments (1 given)

I got a good ending and I have to say, I am quite pleased!
Though I have no idea why I could suddenly use the boat without dying. If I had known, I would have gotten the ending earlier!

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Re: Win The Game

#19 Post by Gudomana » Sun Mar 09, 2014 3:01 am

Really great game and I really enjoy this game.

And I got an error when I tried to give Hitomo a walkie talkie. Sorry but I forgot to copy the error screen.

BTW
Is it possible to save everyone?

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Re: Win The Game

#20 Post by azureXtwilight » Sun Mar 09, 2014 4:52 am

Got another error, when I see mari in the shrine after killing kenji.
ScreenShot255.jpg
The second error is when I tried to bribe hitomo.

This happens after I updated the game~
Attachments
ScreenShot257.jpg
Image

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Coren
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Re: Win The Game

#21 Post by Coren » Mon Mar 10, 2014 1:03 am

I got this bug when trying to talk to Mari:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/campaign.rpy", line 171, in script call
  File "game/campaign.rpy", line 265, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/battle.rpy", line 285, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/campaign.rpy", line 435, in script
Exception: Sayer 'm' is not defined.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\ast.py", line 440, in execute
    raise Exception("Sayer '%s' is not defined." % self.who.encode("utf-8"))
Exception: Sayer 'm' is not defined.

Windows-7-6.1.7601-SP1
Ren'Py 6.17.1.309
Win the Game 0.7.2
Last edited by Coren on Mon Mar 10, 2014 1:46 am, edited 1 time in total.

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Coren
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Re: Win The Game

#22 Post by Coren » Mon Mar 10, 2014 1:39 am

Hmm, I've also noticed a few story-related bugs:

- I witnessed Asai killing Tetsuo, but Shinobu still accuses Lucy of being Tetsuo's murderer when he sees her with arrows.
- I killed Ai at the bridge, and Hitomo and Jun are said in the narration to run away from Shinobu at the bridge, but they are still there with me when I go across the bridge as if nothing happened.
- I also don't get how the bookworm guy is stained with blood when so far the only people who died are either killed by me or killed by being in a forbidden zone.

So far the game has been really fun, though.

Also I wasn't sure what happened, but when I was talking to the girls in the bathhouse, suddenly Hitomo says "Aahh!" and the options "Attack" or "Done" appear, and when I press Done, she dies for some reason and this traceback appears:

Code: Select all

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/campaign.rpy", line 171, in script call
  File "game/campaign.rpy", line 265, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/battle.rpy", line 285, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 620, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 620, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 620, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 620, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 608, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 620, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 608, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 790, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 608, in script call
  File "game/2_locs.rpy", line 612, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 616, in script call
  File "game/2_locs.rpy", line 544, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/campaign.rpy", line 1455, in script call
  File "game/campaign.rpy", line 1559, in script call
  File "game/battle.rpy", line 285, in script call
  File "game/2_locs.rpy", line 608, in script call
  File "game/2_locs.rpy", line 586, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/2_locs.rpy", line 735, in script call
  File "game/engine/event_dispatcher.rpy", line 306, in script call
  File "game/talk.rpy", line 340, in script call
  File "game/talk.rpy", line 825, in script
  File "game/talk.rpy", line 825, in python
  File "game/engine.rpy", line 122, in python
ValueError: list.remove(x): x not in list

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\execution.py", line 294, in run
    node.execute()
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\ast.py", line 732, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\python.py", line 1358, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/talk.rpy", line 825, in <module>
    $ party_remove(Mari)
  File "game/engine.rpy", line 122, in party_remove
    party.remove(name)
  File "C:\Users\Coren\Documents\WinTheGame-all\renpy\python.py", line 487, in do_mutation
    return method(self, *args, **kwargs)
ValueError: list.remove(x): x not in list

Windows-7-6.1.7601-SP1
Ren'Py 6.17.1.309
Win the Game 0.7.2

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Coren
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Re: Win The Game

#23 Post by Coren » Mon Mar 10, 2014 3:14 am

Found another couple bugs.

- After Ai breaks into the locker room and kills Lucy and Mari, when Shinobu asks Nanako whether she wants to come with him, he says "would you like to come with US" and then "helps Mari stand up" even though she's already dead. After that, I killed Nanako, but Mari still suddenly appears and shouts "Don't hurt me!"
- I killed Asai, but later when I put a bear trap at the area, a living Asai gets caught in it and I killed him again. It was weird.
- Also very curious how Ikoma never actually kills anyone, at least from what I see from the stats...
Last edited by Coren on Mon Mar 10, 2014 3:28 am, edited 1 time in total.

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Aleema
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Re: Win The Game

#24 Post by Aleema » Mon Mar 10, 2014 3:21 am

Thanks for the reports. A new update should be uploading soon.

I'll take it that the save/load bug has been fixed? Or it is still recurring?

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Coren
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Completed: Dear Mariko, Six Rules, Ribbon of Green, RE: Prince of Nigeria, Doppelganger, Cole's Gate Demo, Crimson Rafflesia Demo, Mica: Apoptosis Demo
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Re: Win The Game

#25 Post by Coren » Mon Mar 10, 2014 3:30 am

Aleema wrote:Thanks for the reports. A new update should be uploading soon.

I'll take it that the save/load bug has been fixed? Or it is still recurring?
Hmm I haven't run into any save/load bugs so far. But here're a few more:

- I told Takeshi about the boat, and the next I see Fumie, Takeshi and Kei at the southern island and I have no way of reaching them. Is that intentional?
- Also, I run into many people like Ikoma who have 0 sanity, but unlike Shinobu when he has low sanity, they don't end up losing their turn due to "cackling deliriously" and "getting distracted".
- Also Shinobu lies to Yuki that Nana is at G3, but I see him at A3 instead, and he yells at Shinobu for lying that Nana is "around here".
Last edited by Coren on Mon Mar 10, 2014 3:34 am, edited 1 time in total.

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Aleema
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Re: Win The Game

#26 Post by Aleema » Mon Mar 10, 2014 3:32 am

Good to know the save/load is working again! :)
Coren wrote:- I told Takeshi about the boat, and the next I see Fumie, Takeshi and Kei at the southern island and I have no way of reaching them. Is that intentional?
Yup.

Yes, the AI doesn't have as many obstacles in battle as the main character, but they also can't heal themselves. Anyone's free to change this, with the code open source. ;)

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Coren
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Re: Win The Game

#27 Post by Coren » Mon Mar 10, 2014 3:35 am

Aleema wrote: Yes, the AI doesn't have as many obstacles in battle as the main character, but they also can't heal themselves. Anyone's free to change this, with the code open source. ;)
Heh, I guess that makes sense. :D

Hmm, it's really hard to regain sanity... are there any tips for that?
Last edited by Coren on Mon Mar 10, 2014 3:46 am, edited 2 times in total.

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Aleema
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Re: Win The Game

#28 Post by Aleema » Mon Mar 10, 2014 3:38 am

Sleeping is good with healing in general, just make sure to sleep somewhere hidden. Using the walkie talkie or radio will restore sanity as well. I believe there are other items out there, like cigarettes, that also boost sanity.

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Coren
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Re: Win The Game

#29 Post by Coren » Mon Mar 10, 2014 3:46 am

Another bug: I can't seem to put the boat down when I carry it.

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Aleema
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Re: Win The Game

#30 Post by Aleema » Mon Mar 10, 2014 3:49 am

Coren wrote:Another bug: I can't seem to put the boat down when I carry it.
Not a bug. You're supposed to be making a break for it. Also, I'd rather you not drop it than have to code all the scenarios for if you do. :P
But it could be nice to warn you of this before you start to move it.

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