Yes, it took me a while to play K*A*O*R*I, but I'm glad I did. Here are some of my thoughts. There may be spoilers in the comments below, for those who've not played the game.
* To start with, nice atmospheric narration as ever. You do have a good writing style, mikey.
* I really like the system of endings, passwords, and then "further" omake endings. Good stuff - although it does "strongly encourage" the player to play through every path, which kinda restricts you to never having the storyline recombine after a branch.
* It really needs some music, even be it only MIDI.
* Recognising left and right arrows is an absolute godsend: at last we can hold down the key to skip bits read before. Finally I can play a mikey game without aggravating my RSI to agonizing levels!
* It's a bit noticeable that all the images are just costumes on the same character, even down to the expression. She's cute, but it's noticeable when the text says "She smiles" and I find myself glancing at the image, hoping to see a new expression, but it's the same inscrutable straight face as ever.
* I really like the theme of discovering hidden messages. But the consistency critic in me points out that the game seems to be set in Japan, with the Japanese names and the kids calling their teacher "sensei"... but the word games down certain paths use English letters not hiragana or katakana

In particular (big spoilers)
the initials "K. I.", if written in kana, couldn't be the start of both Kaori and a name starting Ko; and most ways of saying "I am Kaori" in Japanese wouldn't take eight kana... Sorry, that's really pedantic, I know. I'm just bothered by things like that ^^;;;;