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Sailor Moon Dating Simulator 3
Posted: Tue Oct 23, 2007 2:34 pm
by Laika Karou
'Sailor Moon Dating Simulator 3' is a fan-made Sailor Moon video game (there are threads about two previous games somewhere at this forum). The goal of the game is to win love of Aino Minako by asking her out on dates, giving her gifts or playing mini-games. You have a certain amount of days with one possible date per day. Answers selected during dialogues on dates will eventually affect Minako's feelings ("correct" answers will raise "intimacy level" and "wrong" answers will reduce it).
Download of the game (and additional screenshots) can be found at this page:
http://sailorvgame.org/mg/smds/smds3.htm
Comments are welcome.
Re: Sailor Moon Dating Simulator 3
Posted: Thu Oct 25, 2007 1:03 am
by musical74
I love it =) Here's a list of things I liked, was curious on, and one <minor> complaint
PROS:
Same as the previous two - it's easy to play, it's neat finding out what she likes and doesn't like. Also, like that if she's really happy at the end of date....she shows =)
INTERESTING STUFF
I noticed that some of the dialogue was straight from dating Usagi...both the questions, answers, and the way she responded were the same. Was that intentional? Just seemed odd that there was a reuse of Q and A.
15 days? The others were 20...was this because 15 worked better as far as a goal or is it to make the game a little more challenging?
The letter at the end depends on how MUCH of a friend you are to her...good stuff
CON:
I like the memory game - I;m pretty good at it - but there's a LOT to remember

It seems to be tied into you winning her heart this time...does this mean she will always be my friend but I'll never win her love?
Overall this is a great game....keep making these, they are a lot of fun

Re: Sailor Moon Dating Simulator 3
Posted: Thu Oct 25, 2007 11:19 am
by Laika Karou
musical74 wrote:I noticed that some of the dialogue was straight from dating Usagi...both the questions, answers, and the way she responded were the same. Was that intentional? Just seemed odd that there was a reuse of Q and A.
Yes, I didn't have enough lines so a certain amount of dialogues from the previos games was used. There are only a few lines and most dialogues are original, written specifically for SMDS 3.
musical74 wrote:15 days? The others were 20...was this because 15 worked better as far as a goal or is it to make the game a little more challenging?
Rather to avoid it becoming boring after you play it a couple times. In the past several people commented that 20 days is too much (in SMDS 1 & 2), so I thought shortening the game was a good idea.
musical74 wrote:I like the memory game - I;m pretty good at it - but there's a LOT to remember

It seems to be tied into you winning her heart this time...does this mean she will always be my friend but I'll never win her love?
I think it's possible to win the game without ever playing the puzzle (of course, it makes the task by far more difficult); at least several people told me they did that in SMDS 2, and influence of the puzzle on general score in SMDS 3 is the same as in SMDS 2.
Re: Sailor Moon Dating Simulator 3
Posted: Tue Oct 30, 2007 1:55 pm
by Mr. E
Umm, really sorry for the delay, but as I've mentioned all over the forum by now, I've been busy lately. Can we host your games in the archive like the other two? (oh, and congratulations on finishing yet another game

)
Re: Sailor Moon Dating Simulator 3
Posted: Tue Oct 30, 2007 2:52 pm
by Laika Karou
Mr. E wrote:Can we host your games in the archive like the other two?
Of course!
Re: Sailor Moon Dating Simulator 3
Posted: Tue Oct 30, 2007 9:36 pm
by Lassar
Seems to me you should have more choices in the dialog then just 2.
maybe 2 to 4 choices.
Re: Sailor Moon Dating Simulator 3
Posted: Wed Nov 21, 2007 10:49 pm
by jenny6
I like this game because it was very sweet and cute. I was not able to beat this game yet but you should do an ending in the future when character reveals their alter ego to the player.
Re: Sailor Moon Dating Simulator 3
Posted: Wed Jan 09, 2008 4:51 pm
by Air-Dragon
Lassar wrote:Seems to me you should have more choices in the dialog then just 2.
maybe 2 to 4 choices.
Yeah that would make it more challenging, but other then tthat it is a pretty good game. Maybe it should be tried with some of the sailormoon villians where after you when their love you have to fight to keep them or get them away for villian in a later sequal. A quest for love? Just a sequal idea