Death Rule: lost code [Survival/Suspense]
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- Hijiri
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Ok, uploaded a patch. If you've been getting the 'Interface' object has no attribute 'focused' error, download the patch from the first post.
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
N/A
Last edited by Ina on Mon Jul 12, 2021 1:36 pm, edited 1 time in total.
- Hijiri
- Eileen-Class Veteran
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
I'm glad you've enjoyed it.Ina wrote:This game is great! I loved it!Officially shipping Dwight and Tina :3 The game was great, and the ending was totally unexpected(at least to me). The Final Rule scared me with all those(fake) psychos running around and betraying each other :O
Help please-In which CG do I have to click the button? I tried to search the whole CG gallery but was unsuccessful.....
That ship is canon by the way.
As to the button: Its in the scene right before Dwight dies in The Final Rule, where he's looking out at Tina walking away. Find it, click it, and finish the Episode as normal. The extra scene should appear after the credits.
As to the button: Its in the scene right before Dwight dies in The Final Rule, where he's looking out at Tina walking away. Find it, click it, and finish the Episode as normal. The extra scene should appear after the credits.
- michan
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
(Free at last!)
First, a confession. When I clicked the download link for this game a couple of weeks back and saw the 350+MB file size (more than a third of my daily internet download limit ^^), I thought, 'This better be worth it.'
It was. Twice, maybe even three times over.
This has been a boatload of fun to play through.
I've got a few (minor) nitpicks about the grammar/word choice here and there, but everything else--the sprites, the branching routes, the neat little surprises and not-quite surprises--was nothing short of wonderful. The epilogue and extra scenes were especially interesting, and made playing the game even more rewarding.
tl;dr
Great job, more power, and looking very much forward to the continuation!
First, a confession. When I clicked the download link for this game a couple of weeks back and saw the 350+MB file size (more than a third of my daily internet download limit ^^), I thought, 'This better be worth it.'
It was. Twice, maybe even three times over.
This has been a boatload of fun to play through.
I've got a few (minor) nitpicks about the grammar/word choice here and there, but everything else--the sprites, the branching routes, the neat little surprises and not-quite surprises--was nothing short of wonderful. The epilogue and extra scenes were especially interesting, and made playing the game even more rewarding.
tl;dr
Great job, more power, and looking very much forward to the continuation!
(secretly shipping Greg with Devon for the Secret Game LOL)
- Hijiri
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Glad you liked it. And sorry about the file size, I tried to use JCC to compress the images but it doesnt agree with Python 3+michan wrote:(Free at last!)
First, a confession. When I clicked the download link for this game a couple of weeks back and saw the 350+MB file size (more than a third of my daily internet download limit ^^), I thought, 'This better be worth it.'
It was. Twice, maybe even three times over.
This has been a boatload of fun to play through.
I've got a few (minor) nitpicks about the grammar/word choice here and there, but everything else--the sprites, the branching routes, the neat little surprises and not-quite surprises--was nothing short of wonderful. The epilogue and extra scenes were especially interesting, and made playing the game even more rewarding.
tl;dr
Great job, more power, and looking very much forward to the continuation!(secretly shipping Greg with Devon for the Secret Game LOL)
And yeah, the epilogues and extra scenes were written in order to compliment the main stories. That's why they were locked until the end.
What it the 'Broken Pieces' bonus that did that?
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
I want to play this so bad... but...
I. CAN'T. PLAY. THIS.
Please help...? *puppy eyes*
I'm sorry, but an uncaught exception occurred.
While loading the script.
AttributeError: 'module' object has no attribute 'sl2bar'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Backup\Candice\Ren'py\renpy\bootstrap.py", line 285, in bootstrap
renpy.main.main()
File "C:\Backup\Candice\Ren'py\renpy\main.py", line 248, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 177, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 438, in load_appropriate_file
if self.load_file(dir, fn + compiled, initcode):
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 310, in load_file
data, stmts = self.load_file_core(dir, fn)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 288, in load_file_core
data, stmts = loads(f.read().decode('zlib'))
AttributeError: 'module' object has no attribute 'sl2bar'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.6.512
Thanks in advance~!
I. CAN'T. PLAY. THIS.
Please help...? *puppy eyes*
I'm sorry, but an uncaught exception occurred.
While loading the script.
AttributeError: 'module' object has no attribute 'sl2bar'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Backup\Candice\Ren'py\renpy\bootstrap.py", line 285, in bootstrap
renpy.main.main()
File "C:\Backup\Candice\Ren'py\renpy\main.py", line 248, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 177, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 438, in load_appropriate_file
if self.load_file(dir, fn + compiled, initcode):
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 310, in load_file
data, stmts = self.load_file_core(dir, fn)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 288, in load_file_core
data, stmts = loads(f.read().decode('zlib'))
AttributeError: 'module' object has no attribute 'sl2bar'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.6.512
Thanks in advance~!
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
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- Location: Los Angeles
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Which version are you playing?rennaaa07 wrote:I want to play this so bad... but...
I. CAN'T. PLAY. THIS.
Please help...? *puppy eyes*
I'm sorry, but an uncaught exception occurred.
While loading the script.
AttributeError: 'module' object has no attribute 'sl2bar'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "C:\Backup\Candice\Ren'py\renpy\bootstrap.py", line 285, in bootstrap
renpy.main.main()
File "C:\Backup\Candice\Ren'py\renpy\main.py", line 248, in main
renpy.game.script.load_script() # sets renpy.game.script.
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 177, in load_script
self.load_appropriate_file(".rpyc", ".rpy", dir, fn, initcode)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 438, in load_appropriate_file
if self.load_file(dir, fn + compiled, initcode):
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 310, in load_file
data, stmts = self.load_file_core(dir, fn)
File "C:\Backup\Candice\Ren'py\renpy\script.py", line 288, in load_file_core
data, stmts = loads(f.read().decode('zlib'))
AttributeError: 'module' object has no attribute 'sl2bar'
Windows-7-6.1.7601-SP1
Ren'Py 6.17.6.512
Thanks in advance~!
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Hey I was just wondering if you could give me some details on the routes/endings.
I played 'The Final Rule' and
I'm assuming The Final Rule is supposed to be played first, since it's higher up, so should I just move on to 'Lost Code'?
Also I have a suggestion: Disable the player profiles until at least one ending has been seen. They're very spoiler-filled!
PS. Dwight and Tanya are so cute! (Individually, not together, actually... Hmm... )
I played 'The Final Rule' and
I got the endings where Tina stabs Dwight, and the one where she throws her knife into his chest.
Is that it for the first scenario, or is there something else to find? Do the choices only affect which of the two endings you see
?I'm assuming The Final Rule is supposed to be played first, since it's higher up, so should I just move on to 'Lost Code'?
Also I have a suggestion: Disable the player profiles until at least one ending has been seen. They're very spoiler-filled!
PS. Dwight and Tanya are so cute! (Individually, not together, actually... Hmm... )
- Hijiri
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
I really can't answer for the Final Rule since I only wrote Lost Code, but I can tell you that in The FInal RuleLycalys wrote:Hey I was just wondering if you could give me some details on the routes/endings.
I played 'The Final Rule' andI got the endings where Tina stabs Dwight, and the one where she throws her knife into his chest.Is that it for the first scenario, or is there something else to find? Do the choices only affect which ofthe two endings you see?
I'm assuming The Final Rule is supposed to be played first, since it's higher up, so should I just move on to 'Lost Code'?
Also I have a suggestion: Disable the player profiles until at least one ending has been seen. They're very spoiler-filled!
PS. Dwight and Tanya are so cute! (Individually, not together, actually... Hmm... )
Find a button on that last CG before Dwight starts to black out and you'll see what happens to Tina after the end.
And I thought I did. Huh, oh well. Most people jump to the story usually then look at the bonus stuff.- michan
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
What it the 'Broken Pieces' bonus that did that?
[/quote]It was. ^-^ Looking forward to the next game!
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
I patched it..so it should be the 1.0d version.Hijiri wrote: Which version are you playing?
Placed it in the Ren'py folder..then boom. Error. (:
- Hijiri
- Eileen-Class Veteran
- Posts: 1519
- Joined: Sun Mar 25, 2012 6:35 pm
- Completed: Death Rule:lost code Overdrive Edition, Where the White Doves Rest-Tsumihanseishi
- Projects: Death Rule: Killing System
- Organization: MESI Games
- IRC Nick: Hizi
- Tumblr: mesigames
- Skype: kurotezuka
- itch: hijiri
- Location: Los Angeles
- Contact:
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Well, the only way you'd get that error is if you happen to run the game on an older version of Ren'Py. So I suggest you redownload the game.rennaaa07 wrote:I patched it..so it should be the 1.0d version.Hijiri wrote: Which version are you playing?
Placed it in the Ren'py folder..then boom. Error. (:
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Where is the button in the picture of Tina walking away (after she kills Dwight)?
I've spent ages looking for it but can't seem to find it.Also,
Is there anyway to stop Dwight dying?
Love the game though. - Hijiri
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- Tumblr: mesigames
- Skype: kurotezuka
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Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Here's the location:ColaCat wrote:Where is the button in the picture of Tina walking away (after she kills Dwight)?I've spent ages looking for it but can't seem to find it.
Also,Is there anyway to stop Dwight dying?Love the game though.
http://puu.sh/ccn8b/2676e3314b.jpg
(SPOILERS)
Re: Death Rule: lost code [Survival/Suspense] (ver. 1.0d pat
Thanks! I played through it all (noticed a few typos, but other than that everything was spot on) and I think it's one of the few games that I've played that had really good extras. Not only did they give you extra information, but they also were quite funny (the Confessions coming to mind here). Plus, they helped make the game feel less scary (at least to me they did), but the balance of humor was just right, enough to make you enjoy the character interaction, but not enough to make you feel like the game isn't serious.
I look forward to the second one!
Oh, and
I look forward to the second one!
Oh, and
I was seriously shocked to find out that Player 1 was really a murderous crazy person!
It took me by surprise.Who is online
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