*crawls out of his cave*
Quite an interesting an original KN. It is very short and has almost no conflict, but still managed to touch me in the brief 10 minutes I played it. I was waiting curiously for this project to get done, so congratulations on finishing your first game.
The art is quite good, although I can't tell understand why did you leave the boy's character image all sketchy. I have no problems with the image itself, but the rest of the artwork feels very different and it looks a bit strange for the first time, although it's nothing serious. It feels like a conscious decision, since the CGs
were colored, so I'd just like to know... Why? ( And by the way, wonderful title and ending pictures. I admit I'm a sucker for sky artwork/photos but I still think they convey the idea you wanted and are very beautiful. )
The music is wonderful. I could hear muhc more of it without getting tired. Enough said.
And at last, the story. It's quite short actually, and one feels that the game had enough resources and plot material to last much longer, but I won't say too much about that. Length is something pretty personal that the writer has to decide, and I guess it's natural for people to want more if they liked the game.
The whole game has the feel of a poem or a fable ( Aesop comes to mind ). It's very thoughtful and gently paced, with a special view of the world that is farytale-like in its beauty and simplicity (in a good sense). It never pushes too hard and flows well.
If I had to nitpick one thing about the story it's
how Jonas changes his mind about the crows so quickly. After all he was ready to go up that hilltop every evening to frighten the crows, so I think he gave up on it too quickly. The boy barely had to argue, and people rarely change their minds so quickly. Maybe if he was already feeling doubtful before meeting the boy... But I wouldn't worry about that. It doesn't ruin the experience as a whole, and since it's a bit of a fable, it's excusable for the characters to act a bit differently from boring reality.
Hmm, and good luck for your next, and longer project. Best of luck!
