No problem! I'm already working on my next game, but it's early days yet, so it's all very hush-hush. ;-)
Ahh, thanks for letting me know about the self-voicing feature. That's pretty darn cool! And I'm so glad that you enjoyed Aloners so much! As a fellow post-apocalyptic fan, I tooootally encourage you to make your own P-A VN! It's such an interesting setting, with so many possibilities.
I understand your feelings on the lack of full sprites for Gamma and Alpha. Of course, it was partly a budget thing, considering that Aloners is a free game. However, it was also a decision I made to fit with the central theme of "aloneness". For the majority of the game, Trash is the only other person you ever see. Even with the introduction of new characters, I wanted to encourage players to keep their bond with Trash strong, hence the silhouettes. Still, I can understand that the realism takes a hit because of that. It's a hit I decided I'd have to take. But thank you so much for that generous offer!
Oh, wow. Thank you so very, very much! It's the best feeling, to know that the trouble you went through during development has totally paid off and people are now actually enjoying the game you made. I'm glad that you had so much fun with it.
Haha! Cabin Fever was one of the most enjoyable chapters to write. Locking two characters in a room until they start driving each other crazy is just so... so much fun!
I'm so happy that you were touched by the game. :-) This is such lovely feedback to get -- thank you so much for making an account to tell me!
The scene where they get lost in the red cloud was a tough one. I mean, specifically the reunion in the barn. It was so clear in my head, yet so difficult to get down right in the actual script. But as long as the relief and affection came through okay, then I guess I didn't mess it up too badly. And you've basically nailed it regarding the lack of other sprites. I knew it would be potentially distracting, but it was important that Trash and "your" connection with him always remained the focus of things.
Thanks! Yeah, that delicate balance between "enough knowledge to get by" and "not enough knowledge to understand everything" was a big part of creating Aloners. It's frustrating to have so many unanswered questions, but... well. That's the unfortunate reality for the main character. heh.
Spoilers and potentially upsetting subject matter below:
Regarding Alpha's threats: Hm. I can sort of see what you mean. He certainly wouldn't be one to mince his words. However, the threat of using MC for breeding is only brought up a couple of times, and I don't think having him explicitly say that his men would rape MC would have improved the flow of the script. I don't think he would ever have used that exact word, since he wouldn't even think of it as rape; as a crime -- he is a bandit, but he sees himself as more of a "visionary" with all his talk of building a new world. He'd be more likely to call it "unfortunate" or "duty" or "necessity", in his gross, superior way.
Thanks so much for the feedback! It was important that people could roleplay (mostly) as they wanted without worrying that they wouldn't get the best outcome, so I'm glad that you liked that aspect. And I'll pass along your kudos to the artist. She's amazing
, isn't she?
Ah, you're one of the ones I kept waiting for ages, eh? Sorry 'bout that! ;-) I'm glad that you liked the relationship between the characters and the sense of danger. Post-apocalyptic stories are good for things like that, aren't they?
It seems like you definitely got the good ending! ...Uh. You could go for the bad ending anyway, eh? I mean, come on. How bad could it be? *evil laughter*
Wow, thank you! I'm glad that my amazing artist's amazing artwork managed to draw you in. ;-) And stomach flutters were exactly
what I was aiming for with certain moments, so I'm glad that they seem to have worked. (Also, you're right -- it is
called "second person"!)
For future reference, you can actually be as mean to Trash as you like and still get the good ending. Weird, eh?