Re: Regeria Hope [Lawyer, Mystery] Free First Episode Out No
Posted: Sat Feb 14, 2015 3:07 pm
Alrighty!
It took quite some time, but I finally got around to checking out the full release of the first case (wanted to read this together with a friend and have been really busy with uni for the past two months <_> ).
In any case, I've read the demo in late November and you clearly changed quite a bit since then.
I love the new menu style and thought the zoom-ins on sprites and the camera movements across them, along with the witness statements faintly flashing in the background were pretty neat changes. Definitely makes the testimony sections look a lot cooler than before.
I've already answered the four questions for the demo, but I'll just answer them again, before going into a little more detail on some other things:
1. Were you you able to figure out the murderer early? How about why they did it? Any surprises along the way?
Unfortunately, for me personally, it wasn't too hard to figure out and there were no real surprises for me. That didn't make it boring, though. On the contrary, it was still a fun ride thanks to the characters and writing.
Also, I guess I should mention that I'm a huge Ace Attorney fan myself, and love detective games/murder mysteries in general. So I guess I'm a little harder to surprise by now than someone who's never played a game like this before XD"
2. Is the game easy enough to understand how to play? Were there parts of the GUI you tripped up on?
I think it's easy enough to understand how to play and the GUI is fine, however... a couple of times my friend and I missed the "Interrupt" button in the top left corner. Especially the one at the end, which, if you don't use it to stall for time, results in a "game over".
After reading everyone else's opinions and your replies, I guess you already tried to fix that, but... at least for me it could've been another tad more obvious to see ^^"
3. Did you like being able to skip the tutorial sections by saying you didn't need help?
Once again, yes. Being able to skip tutorials should always be an option, anyway.
I wish every game developer would finally get that.
That said, this time I did go through the tutorials and they were actually well done. So there really shouldn't be any problems in regards to question 2.
4. Were the testimony rebuttal sections too hard? Too easy? Just right?
I thought they were rather easy. At the very least, I didn't have any real problems with them or got stuck or anything.
Okay, some more impressions/opinions now:
- I absolutely love the characters. They're all a lot of fun (although the judge comes off as kind of a jerk XD") and I really enjoyed the conversations between them. They're quite memorable I have to say. Although, as it was mentioned before, it would've been great to get more backstory on them. The reporter's appearance also seemed almost kind of pointless. Since she got an extra sprite, I'm assuming she'll get relevant again in later cases, but at the very least, it would've been nice if she had made another appearance at the end. You know, have a second interview after the case, where Regeria could've gotten back at Justine for the stuff she said earlier.
- The art style and character designs are great.
- I really enjoyed the punny names. Seems like a lot of thought went into them.
- Dat fourth-wall thing was ingenious.
- I hate time limits of any kind in any kind of game, and I wasn't sure what to think of a time limit in this case, but... it's not really been much of a problem. You always had more than enough time. The 2 minutes during the final testimony had me panic a little, though. But in retrospect, that was actually kinda cool XD
- It seems you have a lot of reeeeeeaaaally neat ideas planned for the future. Especially the jury system sounds super interesting. Which brings me to what I actually loved the most:
- The testimony preparation system. Unfortunately, it wasn't utilized much here, but it's a pretty cool idea with a lot of potential, I think. Please make good use of that in future cases! This is the kind of stuff that really drifts you apart from Ace Attorney and makes this game more unique.
Last but not least, some negative aspects, even though I gotta admit there wasn't really much to criticize. Actually, I wanted to say the backgrounds need some improvement, but I just saw you've taken care of that, haha. So I guess that only really leaves one negative aspect:
It seems as though you already had it proof-read and fixed some spelling mistakes, etc. with the latest updates, but there were still some very obvious errors left. I'd have to go over the game again to let you know exactly, however one mistake was Changer's name written as "Charger" shortly after his name was stated for the very first time. That kinda left my friend and me a little confused as to what the actual name and what the spelling mistake was.
Anyway! All in all... I really loved it. Since this was the first case, it's fine that it wasn't too hard to figure out, because it can be seen as more of a tutorial case in general. Just like it's usually the case for the first... uh... 'case' in an Ace Attorney game. However, I'd definitely love future cases to get a lot harder and more confusing!
I'm wishing you the best of luck with this project and I'll be keeping a close eye on it!
And sorry for flooding you with this much text, but I really enjoyed it. Dunno if I missed of forgot anything, but I guess I could always post again later, haha.
It took quite some time, but I finally got around to checking out the full release of the first case (wanted to read this together with a friend and have been really busy with uni for the past two months <_> ).
In any case, I've read the demo in late November and you clearly changed quite a bit since then.
I love the new menu style and thought the zoom-ins on sprites and the camera movements across them, along with the witness statements faintly flashing in the background were pretty neat changes. Definitely makes the testimony sections look a lot cooler than before.
I've already answered the four questions for the demo, but I'll just answer them again, before going into a little more detail on some other things:
1. Were you you able to figure out the murderer early? How about why they did it? Any surprises along the way?
Unfortunately, for me personally, it wasn't too hard to figure out and there were no real surprises for me. That didn't make it boring, though. On the contrary, it was still a fun ride thanks to the characters and writing.
Also, I guess I should mention that I'm a huge Ace Attorney fan myself, and love detective games/murder mysteries in general. So I guess I'm a little harder to surprise by now than someone who's never played a game like this before XD"
2. Is the game easy enough to understand how to play? Were there parts of the GUI you tripped up on?
I think it's easy enough to understand how to play and the GUI is fine, however... a couple of times my friend and I missed the "Interrupt" button in the top left corner. Especially the one at the end, which, if you don't use it to stall for time, results in a "game over".
After reading everyone else's opinions and your replies, I guess you already tried to fix that, but... at least for me it could've been another tad more obvious to see ^^"
3. Did you like being able to skip the tutorial sections by saying you didn't need help?
Once again, yes. Being able to skip tutorials should always be an option, anyway.
I wish every game developer would finally get that.
That said, this time I did go through the tutorials and they were actually well done. So there really shouldn't be any problems in regards to question 2.
4. Were the testimony rebuttal sections too hard? Too easy? Just right?
I thought they were rather easy. At the very least, I didn't have any real problems with them or got stuck or anything.
Okay, some more impressions/opinions now:
- I absolutely love the characters. They're all a lot of fun (although the judge comes off as kind of a jerk XD") and I really enjoyed the conversations between them. They're quite memorable I have to say. Although, as it was mentioned before, it would've been great to get more backstory on them. The reporter's appearance also seemed almost kind of pointless. Since she got an extra sprite, I'm assuming she'll get relevant again in later cases, but at the very least, it would've been nice if she had made another appearance at the end. You know, have a second interview after the case, where Regeria could've gotten back at Justine for the stuff she said earlier.
- The art style and character designs are great.
- I really enjoyed the punny names. Seems like a lot of thought went into them.
- Dat fourth-wall thing was ingenious.
- I hate time limits of any kind in any kind of game, and I wasn't sure what to think of a time limit in this case, but... it's not really been much of a problem. You always had more than enough time. The 2 minutes during the final testimony had me panic a little, though. But in retrospect, that was actually kinda cool XD
- It seems you have a lot of reeeeeeaaaally neat ideas planned for the future. Especially the jury system sounds super interesting. Which brings me to what I actually loved the most:
- The testimony preparation system. Unfortunately, it wasn't utilized much here, but it's a pretty cool idea with a lot of potential, I think. Please make good use of that in future cases! This is the kind of stuff that really drifts you apart from Ace Attorney and makes this game more unique.
Last but not least, some negative aspects, even though I gotta admit there wasn't really much to criticize. Actually, I wanted to say the backgrounds need some improvement, but I just saw you've taken care of that, haha. So I guess that only really leaves one negative aspect:
It seems as though you already had it proof-read and fixed some spelling mistakes, etc. with the latest updates, but there were still some very obvious errors left. I'd have to go over the game again to let you know exactly, however one mistake was Changer's name written as "Charger" shortly after his name was stated for the very first time. That kinda left my friend and me a little confused as to what the actual name and what the spelling mistake was.
Anyway! All in all... I really loved it. Since this was the first case, it's fine that it wasn't too hard to figure out, because it can be seen as more of a tutorial case in general. Just like it's usually the case for the first... uh... 'case' in an Ace Attorney game. However, I'd definitely love future cases to get a lot harder and more confusing!
I'm wishing you the best of luck with this project and I'll be keeping a close eye on it!
And sorry for flooding you with this much text, but I really enjoyed it. Dunno if I missed of forgot anything, but I guess I could always post again later, haha.








