Hako wrote:I recently played through your game and got the bad and true ending, these are my thoughts. I'm sorry if this comes off as harsh.
Thank You 4 playing my game, and no they r not harsh at all.I like getting constructing input.
Hako wrote:
What I didn't like and/or things I found inconsistent:
- The amount of time spent on the overview map, I felt like it was way too long and there weren't enough things to do on it so I got really bored just clicking through it.
- Yes, I understand actually true I didn't have anymore ideas for the map. And I was planning FQ ending in the game in July but some testers thought it was too soon, so I stretched it to September, but forgot to add more events.
Hako wrote:
- When you spend time with characters, there isn't much that they say and it feels like there aren't enough scenes you have with them to justify the amount of times you need to hang out with them to max out their bar.
- Noted, will revise this in Amplitude. I also have more writers to individualized the characters.
Hako wrote:
- You had a number of spelling errors/grammar issues and it was kind of distracting.
Sorry, my editor went away at the middle of the game, so I did what I could. But my English isn't that well.
Hako wrote:
- There was voice acting in the beginning and it kind of vanishes? The only time there was a fully voiced segment was with the news at the start. I get the little clips of voicing throughout, but I was wondering why the news reporter was full voiced.
This was to emphasize the main issue of Freak-quency through the news about it.
Hako wrote:
- At the little marketplace, you can hang out with the masked guy Tuesday, Wednesday, and Thursday, but he's there every single day even if you can't spend time together because he's "meeting up with someone". I find this to be a problem because
his true identity is Ish, and whenever you go work, Ish is there. Even though he's also at the subway?
-This was too my lack of will and coding issues :v
Fixed it though, so it won't happen in Amplitude
Hako wrote:
- When Miru loses her voice, she can still call you and ask you to train with her, Crystal, and Nana on Sundays. She does this even after you have the beach fight with Crystal and you supposedly can't see her for a while until her next story appearance.
- Must have slipped this, I didn't notice it thank u. That was my bad
Hako wrote:
- I didn't like the chess talk with the club owner (I forgot his name)
-About the topic or just in general? The topic was meant to be uncomfortable, or did it seem unimportant haha sorry.
Hako wrote:
- The true ending is really open ended and if I didn't know that you were going to have a sequel made, I wouldn't have been okay with it. I'm fine with unhappy endings, but I feel like the whole rebellion thing that we see starting right at the end only to be left hanging since it ends there wasn't a good idea. And I only really knew you were going to have a sequel after searching through this thread and seeing that since there was enough interest in one, you were going to make it.
- Hmm this was intentional, it's a matter of preference but, I like open endings cause it always make u want more even though it's good or bad. It makes you wonder what if, and I planned to make a sequel from the start. The number of views and downloads and playthroughs or reviews helped me feel it was necessary that's all.
Hako wrote:
Some things I noticed:
- The protagonist looks an awful lot like a character from Dangan Ronpa 2, Sonia Nevermind. Was this on purpose?
- The music that plays at the title screen/when you start up the game sounds a lot like a remixed version of a song from Touhou
- The idol name Rie Fujiwara sounds pretty close to Rise Kujikawa. Did you do that as a joke?
- This was unintentional. The design of Sonnya was actually my trademark character (blonde hair, two hairs dangling in the front)
So I really want to use her, I just add a black bandanna to add distinction because I usually don't use one. He name Sonnya is from my friend Sonnyaws from deviantart. I knew of Sonia Nevermind later after someone from the forum point it out. Her dress is from my own school uniform back in elementary school, only the one I have is long sleeved and are checkered like Kai's uniform pants
- I don't play/watch Touhou, I heard it is a shooting game? The music was from an acquaintance from soundcloud
- This was accidental because I did not remember Rise's name but when I made Miru's alias I thought it has a nice familiar ring to it. It was muuuuch later after a review of the full game saying I must like P4 a lot (which I don't, I prefer the older shin megami tenseis or P3(P)) that I realize, Rie sound a lot like Rise :v
Hako wrote:
When you make the indirect sequel, I'll be sure to play it. Also, in the sequel, are you going to include same gender pairings? And when you start up the game, who is the person that's opening their eyes with red hair?
Thank you, I'm glad you would still play it. For the pairing, as long as one of the suitors gender is the opposite to your bachelor/bachelorette it is fine. Example: the soul is a boy, the body is a girl, still can go get a guy or girl.
but if the soul and body is a guy can't get other guys.
I'm not homophobic, one of my cousin is not straight and we get along fine. But I am just not comfortable writing it. Sorry.
The opening is The red haired girls initial design. You will know what she is in Amplitude