Finished games are posted here, once they've been tested and are ready for wide release.
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Chase
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#1
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by Chase » Tue Jan 13, 2015 9:06 am
Barnabas' first game & Papina's first commercial game =P
Description:
Colette is a high school detective who investigates a series of unusual mysteries that take place within the school. As she solves cases of missing students, an obsessed stalker, a play-sabotaging phantom, and a suicidal literature-lover, she starts to uncover bits and pieces of an even bigger mystery whose mastermind could be someone just by her side. Is the truth uncovered real? Or is it all just part of someone's plan?
Available on iOS and DLSite
https://itunes.apple.com/us/app/black-d ... ?ls=1&mt=8
http://www.dlsite.com/eng/work/=/produc ... 38434.html
PM me for free iOS download codes.
Last edited by
Chase on Sun Jan 25, 2015 4:00 am, edited 3 times in total.
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fleet
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#2
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by fleet » Tue Jan 13, 2015 1:55 pm
I wish you success. I noticed that, while the price is low, this is a commercial release.
All of my VNs are at
http://wolflore.net NOTE: Downloads are now working.
Some are at
http://www.the-new-lagoon.com. NSFW
Poorly done hand-drawn art is still poorly done art. Be a Poser (or better yet, use DAZ Studio 3D) - dare to be different.
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Chase
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#3
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by Chase » Tue Jan 13, 2015 8:24 pm
Yes, it is a commercial release.
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Moon20
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#4
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by Moon20 » Wed Jan 14, 2015 6:07 am
How long is this game? And how many episode are you going to make?
I'm going to try this game later
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Chase
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#5
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by Chase » Wed Jan 14, 2015 7:26 am
It's not very long per case. We plan to make 5 cases all-in-all. Case 2 is in review for iOS. We've made the iOS versions using Ren'Py by the way.
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Moon20
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#6
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by Moon20 » Wed Jan 14, 2015 8:13 am
Wow that are very many cases and thank you for make this game.
I'm very happy at is one more game I can play on IPad
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Chase
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#7
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by Chase » Thu Jan 15, 2015 7:21 pm
You're welcome Moon20! I hope you enjoy it.
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paktek123
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#8
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by paktek123 » Sat Jan 17, 2015 8:10 am
This is great, I love the game! How did you make this for the IOS? I thought renpy only had an android implementation?
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Papina
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#9
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by Papina » Thu Jan 22, 2015 11:34 am
paktek123 wrote:This is great, I love the game! How did you make this for the IOS? I thought renpy only had an android implementation?
Ahaha. Thanks! I'm glad you like it. xD
We used Chris' Ren'iOS to make the iOS build.
http://chrismear.github.io/renios/
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Chase
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#10
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by Chase » Fri Jan 23, 2015 9:01 pm
paktek123 wrote:This is great, I love the game! How did you make this for the IOS? I thought renpy only had an android implementation?
What Papina said. You will have to make some setting changes to get it to work. Don't know if it's because Xcode has since undergone several updates or it's something Chris didn't test. Funny thing is it would work if you ran it directly through Xcode but then it wouldn't run when it was built for distribution till we found a fix.
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