While I was writing this, you posted some more hints for the ending; I'll try to get it again. If I do, I'll let you know and give my thoughts.
yuucie wrote:@Haze: Thanks so much for all your input! Reading people's reactions and opinions really highlights my day, and I enjoyed reading yours! I'm always amazed and filled with gratitude when people tell me how touched they were by the writing. I was worried I wasn't skilled enough to convey feeling in my story.Hahaha, when I sent my friends the first ver to betatest, the threshold for error was higher, and they all kept getting defaults and wailing. Much thanks to them for lowering the difficulty to a more reasonable level.
The car crash was alluded to quite early; I had meant for people to pick it up, so I'm glad you did. And your analysis of the Denial End is really amazing; it was definitely something I wanted to portray, an uneasy feeling where you're not quite sure if she really dreamt that all up or she's still locked in memory.
The attachment end is attained when you rely heavily on Zero during your playthrough. Most of it would be caring where Zero is, wondering when the last time you were together, needing him to comfort you or rejecting both the truth and the denial answers. Hopefully you'll get it this time!
Thanks so much for playing my game, it really means a lot to hear what people think.
Personally, I think the game is still a bit too difficult. If you're using variables to determine the endings, perhaps you should consider making the variables lower, thus making the game a bit easier?
yuucie wrote:Ah yes, I forgot to mention, but all the music production information is courtesy of Haze from this forums! I couldn't have written that part without Haze's help.
You're too kind. I'm glad I was able to help you.