Target: Valentino is a crime fighting tactical turn-based RPG. The game follows the characters Randal and Emi as they try to bring down a notorious crime lord named Valentino. Will they be able to bring this criminal to justice?
GAMEPLAY:
Target: Valentino is primarily an RPG, not a Visual Novel. The bulk of the gameplay is battling various criminals, and ultimately, Valentino and his goons. Winning battles earn you money, which you can spend on weapons and items, or training the heroes to improve their stats and abilities.
FEATURES:
- Tactical Turn-Based Battle System
- Inventory and Shop System
- Simple Map Navigation System
- Jazz music!
Go on a killing spree with class :^) -
A useless day/time system
- Cause: Save after closing the inventory or the 'train' menu. Effect: Upon loading the save file, a 'ghost' inventory shows up. Fix: Hover over an icon in the map to fix this. It's a screen glitch (due to bad coding), but it shouldn't crash the game.
- Cause: Saving when someone is talking in the map. Effect: Upon loading the save file, you cannot interact with anything EXCEPT the inventory button. Fix: Just click on the inventory button to fix this. Again, bad coding.
- Inventory having empty spaces in between items. No quickfix because I used a wrong approach to displaying the items.
- This is my 2nd nanoreno attempt. I joined nano2014 but my project(a fantasy rpg) ultimately ended as a failure because I overestimated my skills. Now, a year later, I've used all the things I've learned to just create something. I'm really proud of what I've accomplished! ^^)9
- This game is heavily inspired by an old game called Crime Fighter.
- Massive amounts of coffee were consumed in the making of this project.
- The title was conceived after getting 80% into the project.
- Development officially started in the 2nd week of March because I was juggling 2 other nano ideas. I spent at least 8 hours a day, everyday to finish this. I had to take a couple days off though, because of stress.
- I reused some of my code for this project, but 90% of the game was created and developed during nanoreno.
- The story(excuse plot?) changed at least 3 times in the period of development. It was initially a drama between two rival gangs, then I changed it to a 'rise from the bottom' type of story, but finally dumbed it down to a 'Find this guy, kill him'.
- It is now 4am and I must sleep
Now on itch.io!: http://itch.io/jam/nanoreno-2015/rate/21915
Comments, feedback, critiques, bug reports are all welcome and appreciated! Thanks for reading and I hope you enjoy playing! ^.^
Sendo