The voices are fairly well done.
At the beginning scene with the TV chatter, the narration sounded like he's muffling when the noise from the TV collided. (I waited til the sound fades.)
There's so many motion, I enjoy every advantage of the effects being used accordingly.
Presentation format reminds me of a graphic novel, though I don't read much of them. I find it fascinating in novel games and effective.
Are the music and sounds louder than the voice? From the default setting with all of them at full, I suspect the voice should go through without hearing a whisper. (It could be just me)
About the endings, is it linear by any chance? The difference I get is variations whether Tulip is with Tyrone or not. Ripley's dialogue remains unchanged either way.
I find both parts of the story enjoyable.
Yea, the tv chatter clip could probably be taken down a notch or two and benefit. Not sure I care to reupload the entire game for it, though.
As for the presentation of the screen, that was half for fun and to try something new, and half because I wanted to upload it for Android. Glad you like that format!
I think that the voice should be kept at 75%, music and sound at 50% probably. I figured people could set it themselves and I sort of ran out of time before looking into how to set it myself for any first time game players.
Ya, the difference is Tulip surviving instead of being destroyed and you finding out who she is.
It stopped at the part where the ghost appears in his room.
I'm actually confused. Is it completed?
Indeed it is completed! That's just an introduction for the next game, the meat of the game is what comes before, and which ending you get.
Ulalaria wrote:Hey! I really enjoyed playing this. I feel like horror VNs are pretty rare, and even rarer are ones that do it well. Perceptions of the Dead was pretty awesome. Great art, great voice acting, fun story, and really polished for a NanoReno game! Anyway, congrats on the release!
I'm glad you liked it! I agree that it can be hard to make or find decent horror type visual novels, but it was a fun endeavor to try it out for this event. Definitely a worthwhile experiment, and hopefully people enjoy it as much as we did making it.