Re: Ishara: Bane of the Seas [Adventure][GxB][NaNoRenO2015]
Posted: Mon Apr 13, 2015 1:24 pm
Oh gosh, I never comment on these things, I pray this works. I feel like a grandma rn.
I loved this game! I usually stray from games with concepts that don't immediately intrigue me (not a big fan of pirates etc) but man this made me feel bad for my prejudice. I totally didn't get that there would be different endings, though, I guess I got a friendship/romantic-y one? Suppose I'll just have to play it again.
The only (negative) criticism I could come up with is one already given, but I'll repeat it anyway - an epilogue would've been cool! Or an ending with a more definitive feel to it that gives the reader a bit more closure. And I wish it were longer! Though that's not a complaint; think of it as an ode to how surprisingly fun this was.
The voices (only heard at the start of battle scenes, right?) were not at all how I imagined them but they work. Especially Felix's! Felix'? X.
Another thing I didn't expect to work but did was the battle system. It didn't feel too out of place (as much as I love RPGs, I don't play too many visual novel/strategy fight combo games) and was a lot more fun than reading about swords and attacks time and time again! This combined with a little voice treat at the start made it a super fun addition that set the game apart from most other games here, I think.
Not sure if a spoiler:
I loved this game! I usually stray from games with concepts that don't immediately intrigue me (not a big fan of pirates etc) but man this made me feel bad for my prejudice. I totally didn't get that there would be different endings, though, I guess I got a friendship/romantic-y one? Suppose I'll just have to play it again.
The only (negative) criticism I could come up with is one already given, but I'll repeat it anyway - an epilogue would've been cool! Or an ending with a more definitive feel to it that gives the reader a bit more closure. And I wish it were longer! Though that's not a complaint; think of it as an ode to how surprisingly fun this was.
The voices (only heard at the start of battle scenes, right?) were not at all how I imagined them but they work. Especially Felix's! Felix'? X.
Another thing I didn't expect to work but did was the battle system. It didn't feel too out of place (as much as I love RPGs, I don't play too many visual novel/strategy fight combo games) and was a lot more fun than reading about swords and attacks time and time again! This combined with a little voice treat at the start made it a super fun addition that set the game apart from most other games here, I think.
Not sure if a spoiler:
my memory is absolutely horrid and I'm terrible with names, so I totally might have encountered them, but..... who's Remy?