@GrizelyBear:
Thank you so much! And me too! I love all the guys a lot; I can't choose a favorite ;___; Probably leaning towards Daniel though. Hehe.
Sorry to hear about the inconvenience of our bugs. Yea, we've been noting the ones that have been reported. Our coder is pretty burned out, but he'll be tackling them slowly.
Thanks a lot for playing <3
@AsHLeX:
Sorry about the crashes! Is it in the dungeon? I haven't heard too much about crashes during the visual novel. 90% of the crashes in the dungeon is caused by pressing q/w/e/r buttons at the same time. When you're attacking, be sure to only press one button at a time. If it's a crash from loading, we have a separate dungeon save patch on our itch.io. You'll need to download that file and put it into the game directory (which will replace a previous file). It *should* work, but if it doesn't, please let me know!
Thanks for the traceback! Will be pushing that over to our dev.
Here's a
guide someone wrote for Ezreal
As for tips on getting an ending:
- Focus on interacting on just 1 character. Make sure you go through ALL the scenes with that character before the end of day 7. Each character has roughly 5-8 scenes, so try to get through them.
- Your dialogue choices affect how many relationship points you get. If you choose a dialogue option that the character doesn't like, you can lose points. You can check your relationship point meter (RP meter) by clicking on the book icon on the upper left-hand corner.
- Go through the dungeon a few times (even if there are some bugs). It'll increase points with all the characters if you do.
It's possible to find/defeat the hacker AND get a happy ending with a girl/boy as long as you focus your time well!
Good luck and thank you for playing even through all your frustrations!
@SundownKid:
If it's a crash from loading, we have a separate dungeon save patch on our itch.io. You'll need to download that file and put it into the game directory (which will replace a previous file). It *should* work, but if it doesn't, please let me know!
I think the amount of work put into making the visual novel and dungeon
look fantastic is
phenomenal. The only problem is the game design. There wasn't a dedicated team for building mechanics and balanced game play and as a result, it was lacking. There are tons of indie game devs that go on a $0 budget and develop for months - even years - and come out with a solid game play.
It was my fault for not taking into consideration the need for dedicated mechanics. The visual novel, as well, could have used a lot more work. There's a lot of issues with voice overs, functionalities of some features, and just general polish. I say this because if you look at a lot of the other NaNoRenO entries like The Blind Griffin and Cute Demon Crashers, their polish is superb and amazingly impressive. We weren't even able to squeeze in a tutorial for those who are unfamiliar with visual novels (and our main audience didn't even know what a VN was) >__<. We spread ourselves too thin, focusing on making 2 good games into 1, which wouldn't be possible especially in a game jam. And that's because I overshot and hoped for too big of a dream in a short timeframe.
But even though I say that, I am completely proud of what we put together. Just March alone, we spent over 300 hours working on the game. It was an amazing journey and a great game came out of it, albeit greatly unpolished.
Edit: Woops! Posted on the Big Steps account haha