Dark Carnival

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Sethaniel
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Dark Carnival

#1 Post by Sethaniel » Fri Mar 07, 2008 11:44 am

Well, here's the first Ren'Py game I ever finished. . .

It's not a ren'ai, just something I did to see how the engine worked.

Style: VN
Playtime: 5 minutes

Please let me know if it worked!

(Oh, and yes, after I finished it, I found out there's an ICP project called Dark Carnival, and a collection of Bradbury stories. I think they won't care. . .)
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Dark_Carnival1.0.zip
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monele
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Re: Dark Carnival

#2 Post by monele » Sat Mar 08, 2008 9:07 am

It does work :). I like the music and the character art (it looks very familiar for some reason o_O).... Ha! It's by Dock ^_^... I knew I recognized his style :). The background art is sadly too zoomed in which makes it very blurry and full of compression artifacts. This is probably the only disappointment.
I can't really judge the story/game since it's so short. The theme would be interesting for something more developed though (as long as you don't insist on the sudden scary stuff ^^).

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Re: Dark Carnival

#3 Post by Ignosco » Sat Mar 08, 2008 10:48 am

Nice atmosphere, music and character art :)... but... I want more... :wink:
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Sethaniel
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Re: Dark Carnival

#4 Post by Sethaniel » Sat Mar 08, 2008 11:30 am

Thank you so much for letting me know it worked!

The "sudden scary stuff" was mostly to test sound fx and transitions.

I know the bg were awful. I don't have a graphics program that uses png files, so everything had to be jpeg.

My next project should have an actual background artist, so that at least will be better.

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monele
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Re: Dark Carnival

#5 Post by monele » Sat Mar 08, 2008 12:21 pm

The fact it's JPG doesn't mean it should be so compressed I think :). Try to see if your program has (it should!) a compression level parameter when saving to JPG. If you compress too much, it'll end up ugly, even if you do get small files. PNG would solve the problem, sure, but it's not mandatory.

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sake-bento
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Re: Dark Carnival

#6 Post by sake-bento » Sat Mar 08, 2008 2:39 pm

Ahh...the shortness kinda disappoints me. It was such a cool idea. owo The gameplay was pretty fun, and I think I managed to get all the endings. ::ponders:: Anyway, I found it pretty cool. ::nodnod::

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Re: Dark Carnival

#7 Post by mikey » Sat Mar 08, 2008 4:36 pm

I'll join the others in saying the horror-ish fun park scenario works... but the game is so short, it has no time to impact. The problematic thing is that it just ends so abruptly... as if there was something missing... so it really gives the impression of a test project, rather than a finished game. But everything worked for me (all the effects and all), so the test was successful, I guess :)

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Spiralbunny
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Re: Dark Carnival

#8 Post by Spiralbunny » Sat Mar 08, 2008 6:47 pm

It works, and I like it! *3*
You should make a longer game out of it, I would definitely play.

Ren

Re: Dark Carnival

#9 Post by Ren » Sun Mar 09, 2008 5:24 pm

I'd like to play a longer version of this!Both music and art are awesome and I love this kind of story...

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azureXtwilight
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Re: Dark Carnival

#10 Post by azureXtwilight » Sat May 03, 2008 7:41 am

Ren wrote:I'd like to play a longer version of this!Both music and art are awesome and I love this kind of story...
Ah, right!
Like, what the dark carnval's true mystery.
Don't be mad, but....
I like the concept, but the length dissapoints me.... :cry:
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