flowerthief wrote:Good feedback, thanks!
Yeah, I don't want to make the game harder as such, just crack down on abuse of the gambling whereby a player can save after each win and go back to a save state whenever they lose. Maybe it would make more sense to have them kick you out if your win-loss record is skewed too much. If you've won, say, 10 more times than you've lost then it probably wasn't because of luck. The kick would have to be permanent or else you could abuse it for one huge sum every day.
Actually, the way I cheat at roulette is simply a matter of timing. Because I can control when the wheel stops, and I can spot the only green 00 tile flashing by, I can roughly estimate where the wheel will land if I hit stop just as the green flashes by. I usually bet on the number range of 11, 30, 8. There's like a 75% chance I'll land on one of those three numbers, and if I do, I get 11x returns, so it's usually worth it even if I miss once or twice. No real need to save-load. But that does mean my win-loss ratio is absurdly high... whether I'm playing for peanuts or millions. That's why I thought maybe a limit on daily winnings might be better, as the thing you're really trying to control is the cash influx, not so much the success rate. If you implement this win-loss ratio kick, then what I would do is bet 999 for the win. I just need to get lucky once to win over 10k. And I can deliberately bet low and miss the rest of the times to keep my win-loss ratio manageable. Alternatively, the way to control this kind of timed cheating is either remove the player's control of when to stop (make it completely up to random chance, like true roulette... but then it becomes less fun without more betting options like "odd", "even", "red" or "black"), or change the green tile to be indistinguishable from the rest (raise the difficulty of getting the timing right).
Edit: By the way, I just spotted a bug. Tomomi's hair event says it adds 10 Charm twice, but nothing actually gets added to her stats.
Another A+ score, this time picking out everyone who had charm, and adding a couple of spares:
Anyway, early release of CDs and DVDs does seem to be the way to go. Still couldn't get maxed out stats for all (fancy perfumes are just too rare to come by), but your strategy does seem to be roughly similar to my own, Another. I didn't go birdie hunting, but did consistently train throughout. There does seem to be a correlation between high confidence and criticals in training... am I right?
-Dizzy-