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Re: Connection Pools [Sci-Fi / Fantasy][NaNo16]

Posted: Sat Apr 23, 2016 7:28 am
by paradigmshifty
@LydianChord - Thank you for the feedback :D Yeah I like glitchy style games and how they sometimes spill the glitches into elements of the GUI. I think you're right about the run-on sentences, while mostly contained within dialogue there are some others that aren't. I think I could have used semicolons instead of commas in a lot of cases to help with the sentence structure, something I'll definitely keep in mind when I next do some writing! Thanks for pointing that out. :)

@YossarianIII - Ooooo my first fan art!! Thank you. So... desktop-chan best girl confirmed I guess! Beautiful fan art, thanks so much. :D

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Oh, for anyone interested in the warpers/easings animations I did do a post on my blog back in Feb, so feel free to have a look at that and look at the code of the game, here is the blog post - http://sleepyagents.blogspot.co.uk/2016 ... renpy.html

While I'm not advanced at coding I always try to help people out, so feel free to at me or dm me on twitter if you want to ask any technical questions!! <3 @sleepyagents

Re: Connection Pools [Sci-Fi / Fantasy][NaNo16]

Posted: Sat Dec 10, 2016 4:36 am
by Laniessa
I finally got around to playing this!!! Amazing sound/visual atmosphere as always ^0^ I had a lot of fun and it was great seeing Cass again!! Thanks for making!