Finished games are posted here, once they've been tested and are ready for wide release.
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Doctus
- Newbie
- Posts: 2
- Joined: Thu Apr 07, 2016 6:51 pm
- Completed: Brutus
- Tumblr: foiledyetagain
- Github: Doctus
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Contact:
#1
Post
by Doctus » Thu Apr 07, 2016 7:19 pm
Description
A tongue-in-cheek fantasy mystery/adventure starring characters from the
Brutus comic. Join Mirabelle Moondrop (a half-elf half-human half-unicorn princess) and eight other playable characters as they experience strange events at their school of magic.
The game is free, although you can get a cool player's guide if you pay $3 or more.
Download
https://doctus.itch.io/brutus
Screenshots

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fizzhog
- Newbie
- Posts: 13
- Joined: Wed Apr 27, 2016 6:56 am
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Contact:
#2
Post
by fizzhog » Wed Apr 27, 2016 4:40 pm
I'm new to Visual Novels so I come at each new one I play with an open mind and little in the way of prior expectation. And I have to say I've been really enjoying this. I keep coming back to it and trying another path through the game. Love the art style and a lot of the humour really worked for me too. My only question is why no sound? I felt that some sound effects and possibly music might have aided immersion.
It also inspired me to have a look at your webcomic and I've been enjoying that too.
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Doctus
- Newbie
- Posts: 2
- Joined: Thu Apr 07, 2016 6:51 pm
- Completed: Brutus
- Tumblr: foiledyetagain
- Github: Doctus
-
Contact:
#3
Post
by Doctus » Sat Apr 30, 2016 9:26 pm
fizzhog wrote:I'm new to Visual Novels so I come at each new one I play with an open mind and little in the way of prior expectation. And I have to say I've been really enjoying this. I keep coming back to it and trying another path through the game. Love the art style and a lot of the humour really worked for me too. My only question is why no sound? I felt that some sound effects and possibly music might have aided immersion.
It also inspired me to have a look at your webcomic and I've been enjoying that too.
Thanks for the comments!
The lack of sound was unfortunate and not a deliberate decision. When I started the project, I decided to leave audio for last since I felt the rest of the game didn't depend on it (whereas I wanted to get the writing, art, and coding done simultaneously since they fed off each other to a substantial degree). This turned out not to work as well as I expected: if I added audio, I wanted every scene to have it, but with everything else done it was difficult to muster the motivation to create the amount of sound and music required. I've gotten better about it lately, but too many of my projects ended up languishing unfinished in the past, so I decided to go ahead and release the game rather than risk it being left that way for an extended period (or indefinitely).
For future projects, I'll likely try to produce the audio in parallel with everything else to avoid this situation.