Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

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JBShields
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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#31 Post by JBShields » Wed Oct 26, 2016 9:00 pm

So... I have a question about the ending because I know there is a revealed route after the first playthrough (your project has rocking humor btw)

Do we EVER get the right sword and save the ?princess or whatever the original quest was?


I keep thinking I'm missing a plotline.

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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#32 Post by Averxy » Thu Oct 27, 2016 3:47 pm

JBShields wrote:So... I have a question about the ending because I know there is a revealed route after the first playthrough (your project has rocking humor btw)

Do we EVER get the right sword and save the ?princess or whatever the original quest was?


I keep thinking I'm missing a plotline.


Thanks! I like to think I'm pretty funny!

Nope! Sorry for the confusion! That's saved for a possible later game haha~ But really, we didn't have enough time to do a full and complicated quest and storyline so unfortunately the game got cut a bit short, but if you like the humor and the characters then I really feel like I accomplished my goal! :)
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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#33 Post by IvoryOwl » Sun Oct 30, 2016 4:57 pm

I downloaded the newest version and I still get an error at same point I did previously, though this time its a different one:

-----------------------------------------

I'm sorry, but an uncaught exception occurred.

While running game code:
NameError: name 'tcapef' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in script
$ ui.interact()
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/_layout/screen_main_menu.rpym", line 29, in <module>
$ ui.interact()
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\ui.py", line 277, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\core.py", line 2425, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\core.py", line 2779, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\core.py", line 1848, in draw_screen
renpy.config.screen_height,
File "renpy/display/render.pyx", line 416, in renpy.display.render.render_screen (gen\renpy.display.render.c:6685)
rv = render(root, width, height, 0, 0)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\transition.py", line 500, in render
bottom = render(self.old_widget, width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\image.py", line 261, in render
return wrap_render(self.target, width, height, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\image.py", line 124, in wrap_render
rend = render(child, w, h, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "renpy/display/accelerator.pyx", line 104, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:1965)
cr = render(child, widtho, heighto, st - self.child_st_base, at)
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 649, in render
surf = render(child, width, height, cst, cat)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 281, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 281, in render
surf = render(self.child, width, height, st, at)
File "renpy/display/render.pyx", line 103, in renpy.display.render.render (gen\renpy.display.render.c:3319)
cpdef render(d, object widtho, object heighto, double st, double at):
File "renpy/display/render.pyx", line 185, in renpy.display.render.render (gen\renpy.display.render.c:2857)
rv = d.render(widtho, heighto, st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 1155, in render
self.update(st, at)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 1142, in update
child, redraw = self.function(st, at, *self.args, **self.kwargs)
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 1205, in condition_switch_show
return condition_switch_pick(switch), None
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\display\layout.py", line 1199, in condition_switch_pick
if renpy.python.py_eval_bytecode(code):
File "C:\Users\Administrator\Desktop\C&C-3.1-all\renpy\python.py", line 1601, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
NameError: name 'tcapef' is not defined

Windows-8-6.2.9200
Ren'Py 6.99.10.1227
C&C 3.1

----------------------------------------

Seeing other people playing this game without any issue, and the newest update fixing things for others, is making me wonder if the problem lies on my end... I've even started a new game, kept the default writing choices, etc, nothing seems to do it. Maybe its the fact I'm skipping everything up the point where it hangs up because I've already seen it? Don't know if that's liable to break anything along the way... or maybe the game keeps some files in the system somewhere, like the save location that I had to find and manually delete in the hopes it would fix anything.

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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#34 Post by minyan » Tue Nov 01, 2016 3:54 am

IvoryOwl wrote:I downloaded the newest version and I still get an error at same point I did previously, though this time its a different one:


Ugh, I'm sorry about this. I think it's on our end, since it's so similar to the other error. I've redefined all the variables in a different way in the hopes of preventing this from happening again. Again, so sorry >< the game is updated, so I hope that it works for you this time.
Image ImageImage Image

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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#35 Post by Averxy » Thu Jul 13, 2017 9:07 pm

Hey so I think the errors are fixed? Haha I haven't had an issue playing through it and neither have a few lets players :) If anybody encounters anymore errors please let us know!
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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#36 Post by semide » Thu Jul 13, 2017 9:11 pm

Waaaahhh I just love your games *v*

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Re: Ellaria: C&C [fantasy/comedy/romance] CREAM'S ROUTE UP!

#37 Post by Averxy » Fri Jul 14, 2017 1:42 am

semide wrote:Waaaahhh I just love your games *v*
Thanks so much!! :D
Completed: Heartbaked, Ellaria: Cotton & Cream, Plain
WIP: Toil & Trouble
Check out Arena Circus by Minyan!
Want to hire me? Check here!

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