Page 1 of 1

Apartment Complex [Point-and-Click][Short][SuNoFes 2016]

Posted: Fri Sep 02, 2016 5:58 am
by paradigmshifty
Warning - Flashing Images
APARTMENT COMPLEX
Image
Download from itch.io

A short point-and-click / visual novel type of game which takes place during the early hours after a heavy night.

Suggested for ages 13+ (some allusions to drinking)
---------
Image
Image
Try to get back to your room and get some sleep!
It sounds like a great plan. And you really should try to get a few hours in bed before your dad comes to pick you up tomorrow.

The only thing is, you have lost your phone and wallet! Oh no! O_O

And you can't understand the keycard you have for your room...
----------
It's about 1.5k words, maybe 10-25 minutes.
Spoiler (sort of / not really):
There is 1 real ending and a couple of special items which you might find!
Image
Made for SuNoFes 2016

By Sleepy Agents

Feedback is very much appreciated!


Credits:

Story, Art, Music, Coding by Sleepy Agents
(aka paradigmshifty)
@sleepyagents

Ren'Py Visual Novel Engine: renpy.org
With special thanks to Lemmasoft Forum, qualifiedbadger, adirosa
Additional credits for fonts are in game.

<3

Re: Apartment Complex [Point-and-Click][Short][SuNoFes 2016]

Posted: Mon Sep 05, 2016 12:59 am
by LydianChord
This is really cool! As always, your art and music are great! I don't think I've seen anyone else combine complex animations and audio in Ren'py the way you do. I guess the only problem I had was figuring out how to progress at a certain point, but
based on the ending, I assume that was intentional.

Re: Apartment Complex [Point-and-Click][Short][SuNoFes 2016]

Posted: Mon Sep 05, 2016 1:44 am
by Godline
Hey, I played this before the thread went up and I thought it was awesome. <3
I loved all the effects so much. Great job!

Re: Apartment Complex [Point-and-Click][Short][SuNoFes 2016]

Posted: Wed Sep 07, 2016 10:01 am
by paradigmshifty
The original post wasn't as bad as I had feared! I made it in a bit of a rush before going on holiday for a few days!

I would be interested to hear from people who have had the chance to play whether they found the story engaging/thought-provoking? By which, what I am getting at is: for future projects would you rather see something more abstract or is a quirky slice of life just as enjoyable!?

(It seems like a rather redundant question when I write it out like that... Oh well)
And feel free to PM or send me a response on twitter if you'd rather.

@LydianChord Thank you! I hope to keep experimenting with audio and visual elements and get a bit more finesse as time goes on! :) Sound design can certainly play a huge role in how a scene is read by players. I might even do a text-less VN one day as ATP Projects did with Trauma Bridge. (maybe.. maybe..)

@godline Thanks for your comments :D I will be dangerous when I can write ATL without having to trial and error like 15 times to get what I want haha!