Feel free to expand upon which endings felt rushed and why, I'm most curious.
I can't remember the name atm, but the first ending was
the one in which you refuse to follow Vanessa on the bus and meet Bunny instead: Vanessa stalks you and you get the scene cut; it left me with a "what now?", since I didn't know if she killed everybody afterwards or she simply gave up preventing the beginning of the true game. Since the ending should be a complete playthrough but I played all the endings, I wouldn't call that one a proper ending.
But the point you stopped the story was interesting and if you plan to expand it it would be fun if
you have to find through Richard's decisions clever ways to stop Vanessa from going to a rampage on her 'dangerous' rivals u.u after all she knows what's better with Richard, but he may not agree
The same is for
the first ending in which Richard gets killed in the street or kidnapped in the house: more than an ending it's a punishment to the player - this would be called "Early bad ending" to make the player understand that they didn't even deepen into the surface of the story
But the ending in which the word "Route" appear are very satifying
Alex is a fan favorite it seems. Either their sprite just works for most people or I really nailed the revelation scene better than I though. Either way I do like this result.
To me, you nailed the revelation
but the sprite is actually very cute!
The colors just look so much different in the color selection and in zoomed-in sprites, I only see their *Pow!* after I zoom out to see the final result. Apparently I even ended up using the exact colors from Paint's suggested picks... I'm genuinly horrified and ashamed.
There's nothing to be ashamed of ><
It's true that colours on different types of screen look different, but the looks of a VN is important, since it's the first impression