We proudly present our NaNoRenO 2017 entry.
A medium length Visual Novel, Our Home. is available for free on Windows, Mac OS X, and Linus on our itch.io store below.
A very special thank you to everyone who contributed to such a massive project! With five studios and over thirty people, this month long project took many hundreds of man hours into not only development, but organization as well. Long time Watercress members, our collaborating studios, and freelance developers alike - we all came together to create our biggest project to date.
Another thank you to everyone who watched the development and helped us out, be it playing it or supporting us with kind words!
"Our Home." is a work of fiction that explores themes of escapism, self-determination, and the importance of deciding one's own path in life. What is important to you, and what do you wish to protect? What is home? Is it an idea, or a place to go?
Presented by a team of about 30 collaborating visual novel creators for NaNoRenO 2017 in a month's time, "Our Home." draws on challenges close to the heart of the creative soul. It explores mature subject matter, mixing wit, drama, romance, and heart.
Emily Westenson is the oldest daughter in her family. Faced with mounting responsibilities and stress, a family tearing itself apart, and a sense of drive and creativity that have all but vanished from her, Emily faces each day with cynicism and exhaustion. Is this the way it has to be? Does she have to go it alone?
-A story over 70k words long.
-Branching narrative with difficult decisions to make.
-11 endings. Will you find love? Get your dream job? Make your dreams a reality?
-About 1.5k lines of fully voiced dialogue.
-An evolving project that will be updated over time after its initial release.
1.1 > We officially have permission to upload our large game on Itch servers! There are some minor fixes on voice lines, but we have bigger updates coming down the pipeline. Stay tuned!
1.0 > Initial NaNoRenO release! We had to give links to external sites since our game builds were too large...
Note: We plan to update this quite a bit (we're already working on remastering all of the sprites, and our backgrounds have already been remastered in house). We didn't have time during our one month dev period to polish everything! Thanks for keeping that in consideration
If you want to talk to all of the devs regardless of studio, the Watercress discord is your best bet! If you want to contact Watercress specifically, feel free to PM me, contact me on my twitter/our studio twitter, or pop by on one of our subreddits (/r/Avitus and /r/TeamWatercress). We are most (read: extremely) active on our Discord, so please feel free to pop by!
I'll have the individual studios pop their own preferred methods of contact in the comments below.
Thank you all! We can't wait to see how you like our game, and I hope you have a good day!