Die. Alone? [Thriller] - Entry for Games-Made-Quick

Finished games are posted here, once they've been tested and are ready for wide release.
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niannn
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Posts: 14
Joined: Tue Jun 27, 2017 1:04 am
Completed: Keynote, Die.Alone?
Projects: Shut Up, I'm Talking (SuNoFes entry)
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Die. Alone? [Thriller] - Entry for Games-Made-Quick

#1 Post by niannn » Sun Jul 09, 2017 1:25 pm

A visual novel created for itch.io user eevee's "GAMES MADE QUICK??? 1½" Game Jam in 2017: https://itch.io/jam/games-made-quick-one-and-a-half

NOW IN ITCH.IO : https://niannn.itch.io/die-alone
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Last edited by niannn on Sun Jul 16, 2017 2:54 am, edited 1 time in total.
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andalusian
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Re: Die. Alone? [Thriller] - Entry for Games-Made-Quick

#2 Post by andalusian » Mon Jul 10, 2017 12:23 am

completed it, very fun game!

ui:
* the organization options at the bottom of the inventory and profile panels are silly, they are not really necessary.
* clicking on the "List" button shows as a bug a "List Value: 0" text after each entry.
* clicks made at the inventory and profile panels go through them, so they advance the screen by 1 frame or pick choices. it would be better if those 2 interactions were disabled if inventory or profile panels are shown.
misc:
* on day 2, once you are done with the doll room, an option appears to advance to next day, leading to both true endings. whether the player actually opens the 3 file cabinets in the laboratory (and gets tape #4, among other things) is unimportant for advancement - that is probably a bug?

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niannn
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Posts: 14
Joined: Tue Jun 27, 2017 1:04 am
Completed: Keynote, Die.Alone?
Projects: Shut Up, I'm Talking (SuNoFes entry)
Tumblr: niannnnnnnnnnnn
itch: niannn
Location: Philippines
Contact:

Re: Die. Alone? [Thriller] - Entry for Games-Made-Quick

#3 Post by niannn » Mon Jul 10, 2017 1:06 am

andalusian wrote:completed it, very fun game!

ui:
* the organization options at the bottom of the inventory and profile panels are silly, they are not really necessary.
* clicking on the "List" button shows as a bug a "List Value: 0" text after each entry.
* clicks made at the inventory and profile panels go through them, so they advance the screen by 1 frame or pick choices. it would be better if those 2 interactions were disabled if inventory or profile panels are shown.
misc:
* on day 2, once you are done with the doll room, an option appears to advance to next day, leading to both true endings. whether the player actually opens the 3 file cabinets in the laboratory (and gets tape #4, among other things) is unimportant for advancement - that is probably a bug?

Hello! Thank you for your feedback and for enjoying the game.

as for the following:
ui
* For the Inventory System on the earlier version of the game, my first problem is that upon save and reload, the items would disappear and that is what I'm able to fix for the week so I haven't really fixed much about it. So, yeah, that's all. However, I can fix the organization options and fix the List View option(it's not exactly a bug, it comes with the code where I got it from. As for the disable interaction when the Inventory system is shown, I'll see what I can do about it(since I'm not sure how to fix it but I'll try)
misc
* I didn't notice about the Day 2 part but rest assured it's alright to advance to the next day. It isn't a bug, there's a different indicator as to how you'll get the True Ends. It is mostly affected on your choices for the Third Day(on the timed choice, to be exact).
UPDATE:
For the ui, I fixed the view and removed the View Option as well as the Sort Option, also the screen now no longer goes through at a click. As for the misc, I fixed some redirection after the Doll Room and now it won't go through until file cabinets are searched.
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wapls
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Re: Die. Alone? [Thriller] - Entry for Games-Made-Quick

#4 Post by wapls » Mon Jul 31, 2017 1:06 pm

I really enjoyed playing it! Die. Alone? was a really fun game with a concept that just blew me away. It's kind of like an RPG, only a lot easier because we actually don't have to meticulously explore every nook and cranny haha. The story is super great, too, it's what made me get hooked into downloading this game. I gaped a lot when I was playing because I didn't see all those things coming hahaha. :lol: I love the music, it fits the dark tone of the story well. All in all, I love it, I wish there are more cutely drawn but creepy VNs like this one out there <33 (I really want to gush more about your game because it's beautiful and the plot twists are a++ but I?? don't know what I'm supposed to say??)

ps M-C is the cutest thing in the world please protect her
also please help, while getting the #1 true end was easy, I still can't get the second one. I tried doing this and that but I still can't seem to get it. literally the only reason I made this account after lurking in lemmasoft for >5 years as a guest is to ask you for help... I don't know if I'm stupid or just frustrated (it's like 3 am) wow is this my first post???

andalusian
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Re: Die. Alone? [Thriller] - Entry for Games-Made-Quick

#5 Post by andalusian » Mon Jul 31, 2017 4:50 pm

wapls wrote:
Mon Jul 31, 2017 1:06 pm
also please help, while getting the #1 true end was easy, I still can't get the second one. I tried doing this and that but I still can't seem to get it. literally the only reason I made this account after lurking in lemmasoft for >5 years as a guest is to ask you for help... I don't know if I'm stupid or just frustrated (it's like 3 am) wow is this my first post???
answer:
near the end, the doctor woman asks the player, do you trust the ghost? there is only one option - that yes, you trust him... but the question is actually timed - if you wait long enough, the story will proceed a bit differently.

i actually really liked that timed choice - it really made me feel like the girl thought at first of the obvious response (she is a young trusting kid, and the ghost has been helpful, and it is the nice thing to say anyway - so of course the obvious response would be "yes"), but if you give her time, she weighs it over and considers all the possibilities. the mechanics tied well to the emotion.

i can see how you would have missed it if you were not expecting more timed choices though! i think the ghost woman in the doll room clued me in to expect it (she also had a hidden timed choice).

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niannn
Newbie
Posts: 14
Joined: Tue Jun 27, 2017 1:04 am
Completed: Keynote, Die.Alone?
Projects: Shut Up, I'm Talking (SuNoFes entry)
Tumblr: niannnnnnnnnnnn
itch: niannn
Location: Philippines
Contact:

Re: Die. Alone? [Thriller] - Entry for Games-Made-Quick

#6 Post by niannn » Mon Jul 31, 2017 8:20 pm

wapls:
Hello, wapls :) andalusian here kindly provided the walkthrough as to how to get the first end (do check it out :D).
Also, thank you for enjoying the game and falling in love with our M-C :) I want to protect her too (but I guess I didn't do as much protecting with how many bad ends the game contains.) Anyways, (I also don't know what to say so yep.) I'm really glad that you enjoyed the game and it gives me enough inspiration through the day. Thank you very much for the inspiration.

andalusian:
Thank you for helping out wapls :) I really appreciate it and I also appreciate your view of true end the second(and giving me inspiration too). Thank you very much once again :)
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