miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

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flawedbydesign
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#46 Post by flawedbydesign » Tue Jan 02, 2018 2:36 pm

I am loving this game so far, on day 4 at the moment. But every time Uriel asks me something, either in general chat or DM, I do not get a notification until it is too late to answer him. I get them on time for everyone else, just not Uriel

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storykween
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#47 Post by storykween » Tue Jan 09, 2018 4:11 pm

I'm glad you're enjoying the game @flawedbydesign! Thanks for letting me know about the Uriel issue; I will definitely look into that. At the moment, we're working on a big update to miraclr that will release on Valentine's Day. In the meantime we're also cleaning up a lot of code and looking into various bug reports.

Here's some more news about the upcoming miraclr update for anyone curious! http://woodsy-studio.com/news/miraclr-valentines/

We're adding a gallery, new avatar options, new CGs, and possibly more.

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If any of you have specific requests to make, now's the time to make them ;)
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My website: woodsy-studio.com

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storykween
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#48 Post by storykween » Wed Jan 24, 2018 3:28 pm

Aaaaaand it's official, we're also releasing on PC, Mac, and Linux on Valentine's Day!


Ultimately, we decided to keep the content in the mobile and desktop versions of the game the same. The main difference in the PC version is that you buy it up-front (for $9.99) with all the IAPs included, so you can play through the game in one session if you prefer. And naturally, the PC version has a very different layout and will include higher resolution versions of the CGs.

We keep adding more features that will be available in both the desktop and mobile versions on Valentine's Day. Along with what we mentioned above, we're ALSO adding:
  • A new secret story branch that unlocks after beating the game!
  • At least 2 new CG illustrations for every romance-able angel
  • New private messages
  • An improved Reply system incorporating an in-game currency called Halos. You receive Halos every time you punctually reply to a message. You can then spend Halos to reply to missed messages or unlock special artwork
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My website: woodsy-studio.com

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storykween
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Completed: Serafina's Saga, Quantum Conscience, Echoes of the Fey, miraclr - Divine Dating Sim
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#49 Post by storykween » Wed Feb 14, 2018 1:05 pm

miraclr is now available on Steam and itch.io! All the new content is also available on mobile devices through an update!


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I hope you all enjoy the new content. Let me know what you think!

**Here's a big clue for unlocking the secret story path: you need to beat the game at least the once, then try replaying Day 4 ;)
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My website: woodsy-studio.com

ModestCrab
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#50 Post by ModestCrab » Tue Feb 20, 2018 4:35 am

Just wanted to pop in and say that after my first route, this game is definitely worth the bit I paid. You guys made some adorable characters and the art is a little stiff but not awful. Hope to see more in the future! My only gripe, and I don't know if anyone else had it, was the frequent ex pining. Especially when playing a route of one of said exes, the romance for the MC comes out of the left field when they are very much doting on each other. (A little uncomfortable getting a 'sexy' photo from someone who isn't that person, but maybe that's just me). All in all though it was a fun experience and thank you guys so much for your hard work!

Edit: Upon finishing most of the other routes I kind of agree with another poster on here.
A lot of the romances winded up feeling pretty lackluster. MC very rarely feels the love, or at least singularly so. I suppose its not a bad thing but with nothing leading up to the random bits of flirting that were just....all over (even some later in routes which can be a tiny bit aggravating.) In terms of romances it felt you either got the polyamorous flirty types or the two that were already together and still pining at each other ... It was a little uncomfortable and sadly, disappointing to get to the endings.

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storykween
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Completed: Serafina's Saga, Quantum Conscience, Echoes of the Fey, miraclr - Divine Dating Sim
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#51 Post by storykween » Fri Feb 23, 2018 3:46 pm

Hi @ModestCrab, thanks for sharing your thoughts on the game! Glad you still enjoyed it overall :D
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My website: woodsy-studio.com

YaoiBloodhound
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#52 Post by YaoiBloodhound » Sun Mar 04, 2018 2:36 pm

I think I'm getting a glitch. My relationship with Michael has been stuck at 29 out of 38, even though he 'liked' something I did at least 4 times since it first said 29 out of 38. Does it not ever get above 29?

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storykween
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Completed: Serafina's Saga, Quantum Conscience, Echoes of the Fey, miraclr - Divine Dating Sim
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#53 Post by storykween » Sun Mar 04, 2018 9:31 pm

Hi @YaoiBloodhound, that certainly sounds like a weird bug! Sorry you're experiencing it. Your score should certainly go higher than that. Can you tell me a little bit more about when in your playthrough this happened? Also, are you on desktop or mobile? Were you using any of the skip or rewind features? Thanks!
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YaoiBloodhound
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Re: miraclr - Divine Dating Sim [Free][BxB, GxB][Otome][Comedy]

#54 Post by YaoiBloodhound » Mon Mar 05, 2018 9:45 am

It's hard to say exactly when it happened, because there was a gap between when I noticed that it had been the same thing for a while, and the last time I checked the score. It might have been near the beginning of Day 2? And I'm playing it on mobile, Android

I think the problem might have somehow fixed itself, though, because now the score's increasing again. I don't know what had been happening, but oh well. It seems to be working fine now

Aside from that weird technical issue, I think it's a nice game. I love the concept of a dating game kind of acting like a real social networking app

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