The Garden Society: Kykuit

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PyTom
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#106 Post by PyTom » Mon Oct 24, 2005 8:09 pm

eclipse wrote:Hmm, maybe I should "upgrade" the game to a new version of Ren'Py to get rid of that problem... and maybe make a Deluxe Edition while I'm at it with omake's and stuff... :thinks: Will anyone be interested in an improved version? :D
One advantage of upgrading to newer versions of Ren'Py is the auto-click mode. This could help in demonstrating games at cons and such... a consideration for people who may want to demonstrate games at cons.

(This is a topic that's been on my mind since Otakon,)

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Blue Lemma
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#107 Post by Blue Lemma » Mon Oct 24, 2005 8:10 pm

Auto-click mode... not a bad idea 8)

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mikey
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#108 Post by mikey » Mon Oct 24, 2005 8:51 pm

I'll be against this for now. A patch could solve the bug. Re-making the game with additions... not really. The game is perfect, actually. It's not the "perfect perfect" though. The thing I am trying to say is that one of the charms of these games is their little buggies here and there, all those small critique points - and it all adds up to be a somewhat more personal experience (THAT kind of perfect). If I want something overpolished, sterile and flawlessly designed, I'll buy a game that was done by people who get paid.

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#109 Post by musical74 » Tue Oct 25, 2005 8:39 pm

eclipse wrote:maybe make a Deluxe Edition while I'm at it with omake's and stuff... :thinks: Will anyone be interested in an improved version?
Well, I'd be interested in a Deluxe version! :) One question...what's omake?

I've gotten endings 1-6 so far...trying to get the elusive 7 and 8 endings...and trying to find the easter eggs but not having any luck yet.
A friend is one that walks in when the world walks out.

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#110 Post by mikey » Wed Oct 26, 2005 3:33 am

musical74 wrote:One question...what's omake?
A bonus section, sketches, ministories, anything that isn't the game, but is unlocked as a treat when you finish it.

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#111 Post by musical74 » Mon Nov 14, 2005 12:19 am

ARRRRRRRRRRH!!! (notices everyone is looking at him strangely) Are endings 7 and 8 going to always elude me?? Help, guys...can't seem to get either ending...and I've tried and tried and tried...most of the time I get endings 1, 2, or 4...Nadine doesn't like me...maybe I should give her some flowers?
A friend is one that walks in when the world walks out.

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rioka
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#112 Post by rioka » Mon Nov 14, 2005 11:27 am

musical74 wrote:ARRRRRRRRRRH!!! (notices everyone is looking at him strangely) Are endings 7 and 8 going to always elude me?? Help, guys...can't seem to get either ending...and I've tried and tried and tried...most of the time I get endings 1, 2, or 4...Nadine doesn't like me...maybe I should give her some flowers?
:shock: :takes several big steps back: If someone doesn't beat me to it, I'll send you the solution later tonight or tomorrow morning. ...Just... dont' do anything hasty.... :shock:

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#113 Post by musical74 » Mon Nov 14, 2005 9:37 pm

Hasty? nah....I won't do anything hasty or rash (hides boquet that he bought)

One thing of interest about the game is that because it's in black and white, it seems to enhance the moods a bit...maybe it's just because I'm paying more attention to the details of the background and the art but it seems...I don't know...it seems RIGHT to have it in black and white =)
A friend is one that walks in when the world walks out.

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Alessio
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#114 Post by Alessio » Tue Nov 15, 2005 5:47 am

I've taken some time to re-play Kykuit and, since I had never posted comments here, congratulations for the game. Can't believe you managed within one month! Very nice artwork, good atmosphere, nice music. I'm not much of a multiple endings collector, so I played it through only 3 times. Oh, and Elena is really really cute. ^_^

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#115 Post by monele » Mon Dec 26, 2005 10:53 am

I played GSK something like a month ago and left it for a while. I really loved the graphics and overall ambiance but I made the mistake of thinking its structure was too simple (choices affecting only the very end).

Then today I just read about its 8 endings and really wondered how it could have 8 endings ô_o... So I tried... Got the 3 classic endings at first, and then the duo endings. #7 was found a bit randomly, and for #8 I found the first part randomly but couldn't have done it without your biography hint page :). I missed #6 but I think I've played too much for a day XD.

Anyway, my conclusion is now that it's a really wonderful game full of unapparent details that show how much passion has been put into it ^.^. This makes me eager to try out your next games :)

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rioka
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#116 Post by rioka » Tue Dec 27, 2005 11:22 am

monele wrote:I played GSK something like a month ago and left it for a while. I really loved the graphics and overall ambiance but I made the mistake of thinking its structure was too simple (choices affecting only the very end).

Anyway, my conclusion is now that it's a really wonderful game full of unapparent details that show how much passion has been put into it ^.^. This makes me eager to try out your next games :)
Wai! Thank you! :3
Expect a new game soon. (Hope it doesn't disappoint... *_* Gah, the pressure! >_< ^_^; )

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monele
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#117 Post by monele » Tue Dec 27, 2005 12:14 pm

Missed the secret message the first time XD... Good luck with choosing :D

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rioka
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#118 Post by rioka » Tue Dec 27, 2005 4:40 pm

lol Thanks!
Btw, this is not related to the NaNoRenO game. ^_~

Dongurinoseikurabe

#119 Post by Dongurinoseikurabe » Sat Feb 18, 2006 11:07 am

Otaku Dash wrote:(yes I'm Portuguese..... and if i hear someone telling that Portugal is a province of Spain.... i'll kill him withought mercy :evil: :P )
Portugal....

isn't that like a european mexico

?

:twisted: :twisted:

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#120 Post by musical74 » Sat May 20, 2006 11:28 pm

Eclispe:

Was replaying GSK recently and was wondering if you ever decided to do a deluxe version of it. Also ran into that dang error message again...did you ever upgrade it to a newer version? Or is the version that I DLed it for the same?

Inquiring minds want to know! <OK maybe just ONE inquiring mind, but still....>
A friend is one that walks in when the world walks out.

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